ChalklYne Posted May 27, 2016 Author Posted May 27, 2016 Really?Seems a bit far fetched for all that.
Barricade24 Posted May 27, 2016 Posted May 27, 2016 Really?Seems a bit far fetched for all that.I mean how he has a blank face with only eye textures. I'm not saying the model is bad at all. Just that with only eye textures, it looks really creepy. Circa and ChalklYne like this
The Punisher Posted July 5, 2016 Posted July 5, 2016 It looks amazing, I hope the project is still alive. Bek likes this
Bek Posted October 1, 2016 Posted October 1, 2016 stark is vgREAT MUIDrink some water @@Omicron. swegmaster likes this
The Punisher Posted October 6, 2016 Posted October 6, 2016 Is this still alive?? I really hope it is.
ChalklYne Posted May 10, 2018 Author Posted May 10, 2018 Ive learned quite a bit about remeshing and sculpting and would like to attempt this guy again. Started this mesh last night. Crit away and Ill retopo when its fully completed. https://jkhub.org/albums/tv47Rtl The end goal being I need a model that looks like witwer and i am going to keep it under 500 polies
ChalklYne Posted May 10, 2018 Author Posted May 10, 2018 Perspective on https://jkhub.org/albums/qlV8R6v Ill await crits for the night, and if there arent any ill retopo this mesh and post WIP's of it https://skfb.ly/6yPQ9 I started off with a sphere and did a basic zremesher once i got the skull shaped... so theres a weird crease down the back of his head and a few other glitches from the remeshing process... but ill be able to fi those easily when retopoI just need the basic shape for now to retopo... then i can add finer details Also... @@AshuraDX how do I embed images and sketchfabs again?
ChalklYne Posted May 11, 2018 Author Posted May 11, 2018 Retopo process before the sculpt https://jkhub.org/albums/MxeTadJ Around 300 points right now
ChalklYne Posted May 11, 2018 Author Posted May 11, 2018 Low Poly Meshhttps://jkhub.org/albums/sgjVnbq Now that it has decent topology I'll go sculpt... then export out a new modified low poly mesh... unwrap it... and project the sculpt details onto it. Ill just keep posting WIP's.
Tempust85 Posted May 12, 2018 Posted May 12, 2018 Needs moar rend2. But seriously, continue your SP mod and grab a copy of the GL2 renderer. ChalklYne likes this
ChalklYne Posted May 12, 2018 Author Posted May 12, 2018 492 verts lol ill try out a few different texturing ideas and we can debate which ones work better https://jkhub.org/albums/KJYXXG7
ChalklYne Posted May 13, 2018 Author Posted May 13, 2018 Different texturing approachhttps://jkhub.org/albums/5Bajuz7
ChalklYne Posted May 14, 2018 Author Posted May 14, 2018 It has mastered invisibility. Its movements are so slow... Its become imperceivable.
ChalklYne Posted May 14, 2018 Author Posted May 14, 2018 Might just leave him like this and finish it in Substance. https://jkhub.org/albums/hR5wtPh
ChalklYne Posted May 29, 2018 Author Posted May 29, 2018 I got his body ready for paint n sculpt. Its all 1 flowing piece basically and it was a whore3400 triangles so far without head. Higher than I was hoping for
Tempust85 Posted May 29, 2018 Posted May 29, 2018 You're going to have weighing issues with that front/back hips fabric flap, as-is. Needs some horizontal lines added. Also, 3,400 tris isn't bad.
ChalklYne Posted May 29, 2018 Author Posted May 29, 2018 @@DT85 I just added in a plane for aesthetics before i took the screenies. I plan on building them efficiently. good eye though lol Tempust85 likes this
ChalklYne Posted May 30, 2018 Author Posted May 30, 2018 Just grouping and fine tuning everything before the unwrap Delta-573 likes this
ChalklYne Posted May 30, 2018 Author Posted May 30, 2018 Smaller details and fixing things that looked off to me.
ChalklYne Posted May 30, 2018 Author Posted May 30, 2018 Ok Im ready to unwrap. Hands will be remodeled though.
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