DarthValeria Posted February 14, 2020 Posted February 14, 2020 A friend of mine gave AT-DP model from gmod so i can convert it to Jedi Academy but Whenever i attack the walker with lightsaber or weapons after its spawned It gives this error , btw i use this in KOTF 2.1 mod as it has OpenJK In blender everything seems fine as all meshes are less than 800-900 vertices Here it's link https://cdn.discordapp.com/attachments/563449440099368960/677946274158346293/NPC_AT-DP.zip Please help me ^_^
The Punisher Posted February 14, 2020 Posted February 14, 2020 The model is "too high poly" (too "detailed") for JKA. https://jkhub.org/forums/topic/10304-whats-the-general-vertpoly-limit-for-a-model-in-jka/?tab=comments#comment-143842 https://jkhub.org/forums/topic/4912-help-run-out-of-transform-space-for-ghoul2-models/?tab=comments#comment-72255
DarthValeria Posted February 14, 2020 Author Posted February 14, 2020 1 hour ago, The Punisher said: The model is "too high poly" (too "detailed") for JKA. https://jkhub.org/forums/topic/10304-whats-the-general-vertpoly-limit-for-a-model-in-jka/?tab=comments#comment-143842 https://jkhub.org/forums/topic/4912-help-run-out-of-transform-space-for-ghoul2-models/?tab=comments#comment-72255 May i ask what is vertice limit of a model? I thought that every part that has less than 1000 vertices will be enough Is there a limit for total vertice count?
The Punisher Posted February 14, 2020 Posted February 14, 2020 Is explained in the first post. DarthValeria likes this
DarthValeria Posted February 15, 2020 Author Posted February 15, 2020 13 hours ago, The Punisher said: Is explained in the first post. Dude you are amazing , it worked man IT WORKED I used lod1 as lod0 with 5k vertices and now it works Thank you so much ^_^
DarthValeria Posted February 15, 2020 Author Posted February 15, 2020 Smoo, ooeJack and Odeyseis like this
minilogoguy18 Posted February 17, 2020 Posted February 17, 2020 Add more LOD's for better performance. The game will always use the lowest detail LOD to detect collision. Also helps when the model is super far away and there isn't a need to draw a model with a lot of detail when it can't be seen. DarthValeria likes this
DarthValeria Posted February 17, 2020 Author Posted February 17, 2020 1 hour ago, minilogoguy18 said: Add more LOD's for better performance. The game will always use the lowest detail LOD to detect collision. Also helps when the model is super far away and there isn't a need to draw a model with a lot of detail when it can't be seen. That's what i did but noodle made LOD1 I gotta learn making LODs more ^_^
porkins277 Posted June 22, 2020 Posted June 22, 2020 On 2/15/2020 at 8:01 PM, DarthValeria said: What map is that? DarthValeria likes this
Ramikad Posted June 22, 2020 Posted June 22, 2020 Not sure, but probably Naboo Streets. Stuff like the domes and the details on the bridges seem to match. DarthValeria likes this
DarthValeria Posted June 22, 2020 Author Posted June 22, 2020 6 hours ago, Ramikad said: Not sure, but probably Naboo Streets. Stuff like the domes and the details on the bridges seem to match. 12 hours ago, porkins277 said: What map is that? Yep it is Naboo Streets map ^_^
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now