Daedra Posted January 7, 2019 Share Posted January 7, 2019 So I was wondering if there are any Skeleton models in existence for JKA? Also, NOT this: https://mrwonko.de/jk3files/Jedi%20Academy/Models/Others/42064/ Langerd likes this Link to comment
Noodle Posted January 7, 2019 Share Posted January 7, 2019 I'd love to have a non-ported skeleton model, or at least one in which we can have permission to use and freely upload to the hub. the_raven likes this Link to comment
AshuraDX Posted January 8, 2019 Share Posted January 8, 2019 I like this Idea, I actually have a partially done Skeletpn model for JKA somewhere in my "old abandoned projects" folder Daedra likes this Link to comment
Daedra Posted January 8, 2019 Author Share Posted January 8, 2019 I like this Idea, I actually have a partially done Skeletpn model for JKA somewhere in my "old abandoned projects" folder Oh wow that's awesome. How much of it did you manage to do? Do you have a picture of what's already done? Link to comment
AshuraDX Posted January 8, 2019 Share Posted January 8, 2019 I'll tty to dig it up, but it's rather old and I can do far better nowadays. It think it is from around 2012ish Daedra likes this Link to comment
Daedra Posted January 8, 2019 Author Share Posted January 8, 2019 I'll tty to dig it up, but it's rather old and I can do far better nowadays. It think it is from around 2012ish Nice pun digging up bones haha. Link to comment
AshuraDX Posted January 8, 2019 Share Posted January 8, 2019 seems like I don't have it anymore :/ I once gave the skull from that model to Barricade for his Skeletor skin Daedra likes this Link to comment
Daedra Posted January 8, 2019 Author Share Posted January 8, 2019 seems like I don't have it anymore :/ I once gave the skull from that model to Barricade for his Skeletor skin Ah I see. No problem. It is a good head model. Link to comment
Omega Posted January 8, 2019 Share Posted January 8, 2019 I can see an awesome grim reaper model happening Droidy365, Langerd and the_raven like this Link to comment
Daedra Posted January 11, 2019 Author Share Posted January 11, 2019 I can see an awesome grim reaper model happening I found this: https://archive3d.net/?a=download&id=39b8e042 It's more human looking. Just need someone to rig/weight it into JKA. Omega and Langerd like this Link to comment
Langerd Posted January 11, 2019 Share Posted January 11, 2019 (edited) I found this: https://archive3d.net/?a=download&id=39b8e042 It's more human looking. Just need someone to rig/weight it into JKA.That one looks nice! Skeleton is NEEDED to JKA . But it is hard to make good one and time consuming too. Riggin it would be hard too i belive Checked it in blender. It looks nice but TOO nice. 24k verts are beyond jk3 possibilites Edited January 12, 2019 by Langerd Link to comment
Psyk0Sith Posted January 12, 2019 Share Posted January 12, 2019 Riggin it would be hard too i belive Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots. Link to comment
AshuraDX Posted January 13, 2019 Share Posted January 13, 2019 Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots.should also blend the forearms for twist motions Link to comment
Langerd Posted January 13, 2019 Share Posted January 13, 2019 Nope, easy, it's all "hard surface", in fact it would be perfect for beginners. Each bone rigged as a separate object (except some blended weights on the spine) to the corresponding bone on the skeleton. Like rigging robots.Aaahhh yeah logical. More organic , with clothing models seems harder than robots or models like this. Specially because - rigging skeleton to skeleton . I looked from how many these objects this model has. Someone can make retopology on it and bake textures from this high poly version. but i am pretty sure we can just merge most of torso parts into one object. But it will take some time no doubt. Link to comment
Psyk0Sith Posted January 13, 2019 Share Posted January 13, 2019 should also blend the forearms for twist motionsDoesn't matter, the hand bones are not attached to the radius anyway Like i said super easy! Link to comment
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