Jump to content

evo trooper


Recommended Posts

  • 3 weeks later...
Posted

so uhh.. everytime i cut off a limb on the evotrooper it spawns another dead evotrooper. its actually kinda cool lol. but im guessing its a prob with my tags. i just linked them as children of the mesh closest to them, and weighed them to the bone closest to them. am i getting that wrong?

Posted

pretty much same reference pics as above. like i said ive got a couple of variations i was playing with.. heres one thats finished, besides some clipping and dismemberment issues im working on

 

 

 

evoclassic.jpg

 

 

 

Posted

Looking at the reference pic the shoulder pads and the bicep armor are way off in terms of shape and placement on the body.

 

I think you should have edited the base stormtrooper.

Posted

thx 4 the crits mini. looks a lot better

 

 

evoclassic4.jpg

 

 

 

evoclassic3.jpg

 

 

 

 

just need to hand paint a buncha grunge n stuff so he looks a bit more like the ref pics

 

note* now that i look at it really closely (like i should have in the beginning lol) i notice that i really dont like his helmet. i think its suck lol. ill prolly redo it a bunch. i liked my ears in the beginning, now it just seems out of place and he needs his appropriate ears and breather sides on his helmet. my blunder. plus his forearm armor texture n shape need some tweaking. and his kneepads need a lil shape tweaking too. my problem started from me trying to make him more of a personalized version of the evo trooper. but im no lucas arts concept artist, so the more original i made him, the more screwy he looked lol. ill prolly keep most of him for the incinerator trooper and jump trooper and just change textures and packs

Posted

lil more work on the helmet and shape.. should be closer to done besides some grungy texturing

 

 

 

evoclassic6.jpg

 

 

 

 

plz xcuze my tripple post

 

i just need to repaint the sides of his helmet that went all blurry when i reshaped em, and paint some grunge n he'll b good to go. besides the dismemberment/tag issue im having

Posted

The shape of the feet really needs to be fixed too, They're too narrow and flat.

 

Here's an old sketch I made for someone on GF a while back, should give you a better idea.

 

 

stomper.jpg

 

Posted

heres some examples of my dismemberment problem in case anyone has any insights. hey mini i worked on the feet as per yer reference pic so it should be more accurate now thx dude.

 

 

 

 

http://www.youtube.com/watch?v=cQhQVKpTG-M&feature=youtu.be

 

 

not done yet i still dont like some of his deforming, and some texturing still to be done... and itd be cool if he didnt regenerate at decapitation. i got the tags linked exactly like the base stormtrooper.

Posted

No idea, post the hierarchy from the explorer window in Sofimtage, set it to objects only so we don't see all the nodes.

 

I think you should get rid of the specular shader, or at least make it almost not there. Something as dirty as the evo troopers suit shouldn't have any shine to it.

Posted

He looks a lot better in game than he did in previous shots. The only thing I can notice to improve would be the visor. From the sides it looks about right but something about the middle of it seems off. Not sure what it is though. Looking good nevertheless.

  • 11 months later...
Posted

That looks absolutely amazing, a thing of wonder. You are a magician!

On a semi-related note, what method are you using for the camera rotation around the model in the most recent video? You're in spectator mode from the looks of the zoom in and out, but how did you get such an even, perfect rotation?

Posted

This thread was almost a year old without a post. Oh well, that's a good question and I honestly can't think of how he did that...

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...