minilogoguy18 Posted October 17, 2012 Posted October 17, 2012 It's very out of proportion, feet are too narrow, legs too short, arms too short, head a bit too large and hands too small.
ChalklYne Posted October 17, 2012 Author Posted October 17, 2012 sucky. ill touch em up where i canheres some last texturing
ChalklYne Posted November 5, 2012 Author Posted November 5, 2012 so uhh.. everytime i cut off a limb on the evotrooper it spawns another dead evotrooper. its actually kinda cool lol. but im guessing its a prob with my tags. i just linked them as children of the mesh closest to them, and weighed them to the bone closest to them. am i getting that wrong?
Tempust85 Posted November 5, 2012 Posted November 5, 2012 Can you post your reference pics? That looks like no EVO Trooper I've ever seen.
ChalklYne Posted November 5, 2012 Author Posted November 5, 2012 pretty much same reference pics as above. like i said ive got a couple of variations i was playing with.. heres one thats finished, besides some clipping and dismemberment issues im working on
minilogoguy18 Posted November 5, 2012 Posted November 5, 2012 Looking at the reference pic the shoulder pads and the bicep armor are way off in terms of shape and placement on the body. I think you should have edited the base stormtrooper.
ChalklYne Posted November 5, 2012 Author Posted November 5, 2012 so any ideas about the tag/dismemberment problem?
ChalklYne Posted November 5, 2012 Author Posted November 5, 2012 thx 4 the crits mini. looks a lot better just need to hand paint a buncha grunge n stuff so he looks a bit more like the ref pics note* now that i look at it really closely (like i should have in the beginning lol) i notice that i really dont like his helmet. i think its suck lol. ill prolly redo it a bunch. i liked my ears in the beginning, now it just seems out of place and he needs his appropriate ears and breather sides on his helmet. my blunder. plus his forearm armor texture n shape need some tweaking. and his kneepads need a lil shape tweaking too. my problem started from me trying to make him more of a personalized version of the evo trooper. but im no lucas arts concept artist, so the more original i made him, the more screwy he looked lol. ill prolly keep most of him for the incinerator trooper and jump trooper and just change textures and packs
ChalklYne Posted November 5, 2012 Author Posted November 5, 2012 heres some changes regarding the issues i just stated
ChalklYne Posted November 6, 2012 Author Posted November 6, 2012 lil more work on the helmet and shape.. should be closer to done besides some grungy texturing plz xcuze my tripple post i just need to repaint the sides of his helmet that went all blurry when i reshaped em, and paint some grunge n he'll b good to go. besides the dismemberment/tag issue im having
minilogoguy18 Posted November 6, 2012 Posted November 6, 2012 The shape of the feet really needs to be fixed too, They're too narrow and flat. Here's an old sketch I made for someone on GF a while back, should give you a better idea.
ChalklYne Posted November 6, 2012 Author Posted November 6, 2012 good call man thx. u were dead on. heres quite a few touchups. including the feet. Uploaded with ImageShack.us
minilogoguy18 Posted November 6, 2012 Posted November 6, 2012 They look the same, they need like a LOT of change to be right.
ChalklYne Posted November 6, 2012 Author Posted November 6, 2012 well i tweaked em where i thought fit again, heres some updates of everything i did tonight. thx agin mini
Tempust85 Posted November 6, 2012 Posted November 6, 2012 Can you please post "dead-on" view pics of front, side and back?
ChalklYne Posted November 6, 2012 Author Posted November 6, 2012 sure ill post more pics in the morning. heres a quick turnaround for ya if u needed a better look at something Bek likes this
ChalklYne Posted November 6, 2012 Author Posted November 6, 2012 heres some examples of my dismemberment problem in case anyone has any insights. hey mini i worked on the feet as per yer reference pic so it should be more accurate now thx dude. http://www.youtube.com/watch?v=cQhQVKpTG-M&feature=youtu.be not done yet i still dont like some of his deforming, and some texturing still to be done... and itd be cool if he didnt regenerate at decapitation. i got the tags linked exactly like the base stormtrooper.
minilogoguy18 Posted November 7, 2012 Posted November 7, 2012 No idea, post the hierarchy from the explorer window in Sofimtage, set it to objects only so we don't see all the nodes. I think you should get rid of the specular shader, or at least make it almost not there. Something as dirty as the evo troopers suit shouldn't have any shine to it.
ChalklYne Posted November 7, 2012 Author Posted November 7, 2012 lil more texture n shader touchups Barricade24 likes this
Barricade24 Posted November 7, 2012 Posted November 7, 2012 He looks a lot better in game than he did in previous shots. The only thing I can notice to improve would be the visor. From the sides it looks about right but something about the middle of it seems off. Not sure what it is though. Looking good nevertheless.
The One and Only Posted November 8, 2012 Posted November 8, 2012 The waist and legs are very skinny compared with the upper body.
minilogoguy18 Posted November 9, 2012 Posted November 9, 2012 You never really replied to this but in case you over looked you should really turn the specular shine to an almost non existent level, dirty things don't shine.
ZanderNao Posted October 22, 2013 Posted October 22, 2013 That looks absolutely amazing, a thing of wonder. You are a magician!On a semi-related note, what method are you using for the camera rotation around the model in the most recent video? You're in spectator mode from the looks of the zoom in and out, but how did you get such an even, perfect rotation?
Circa Posted October 22, 2013 Posted October 22, 2013 This thread was almost a year old without a post. Oh well, that's a good question and I honestly can't think of how he did that...
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