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Bot jumping fix


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Posted

Everybody knows this issue: You are loading a multiplayer map and just want to have a non-online match. You add a bot and suddenly, the bot jumps and jumps and jumps until...

tumblr_m9oqh37oQX1r3mol5.gif

 

Yes, it's an old issue and yes, not everyone is using bots. But some out there do, and they really don't know how to get rid of that problem. All they want is to have a match with another character

without having to be online. It's an annoying problem, and I hope there is a way to get rid of it. Is it even possible to change the animation from jumping to just walking or something?

Circa, ZanderNao, the_raven and 2 others like this
Posted

This should help you with that. From what I remember bots basically jump around because they have nowhere to go: having botroutes prevents them from jumping like nevrotic frogs all over the map.

Posted

Everybody knows this issue: You are loading a multiplayer map and just want to have a non-online match. You add a bot and suddenly, the bot jumps and jumps and jumps until...

tumblr_m9oqh37oQX1r3mol5.gif

 

Yes, it's an old issue and yes, not everyone is using bots. But some out there do, and they really don't know how to get rid of that problem. All they want is to have a match with another character

without having to be online. It's an annoying problem, and I hope there is a way to get rid of it. Is it even possible to change the animation from jumping to just walking or something?

 

I have bot-routes made for a lot of the SW themed maps let me know what you need and I'll post them.

TheWhitePhoenix and the_raven like this
Posted

@@Jeff

That's good to hear. Actually, I was inspired by a topic in the KotF 2.1 forum from last year, and some comments on the ModDB page.

Some have pointed out that problem, and I thought "If you can't have proper battles with some bots on a certain map, what's the point?".

 

I would list all the maps included in KotF 2.1 that have missing botroutes, but there are too many to pick every single one out. I could test and list them, but that may take a while.

If you have some of the maps covered, maybe this could be something you could give the KotF 2.1 team?

 

EDIT:

Okay, here is a list of almost every map in KotF 2.1. It would have taken too long to test them, but I hope there are botroutes for at least some of these.

 

 

 

Theed Streets V1

Theed Streets V2

Naboo Hangar

Mos Espa City

Boonta Eve

Dune Sea

Tatooine Outskirts

Naboo Theed

Naboo Palace

Naboo Hills

Naboo Throne Room

Naboo Chamber

Duel of the Fates

 

Padme Home

Coruscant (Day/Night)

Coruscant Undercity

Coruscant Bar

Jedi Archives

Duel Jedi Temple

Dex Club

Kamino Facility

Kamino Armory

Kamino Platform

Tusken Camp

Geonosis Investigation

Geonosis Arena

Geonosis Battle

Geonosis Hangar

Geonosis Canyons

 

Battle Over Coruscant

Invisible Hand V1

Invisible Hand V2

Jedi Temple Inside

Jedi Temple Outside

Palpatine Office

Battle for Utapau

Utapau Platform

Battle for Kashyyyk

Battle for Mygeeto

Mustafar V1

Mustafar V2

Duel Mustafar

Vader Chamber

 

Tantive IV

Luke Home

Tatooine

Mos Eisley Spaceport

Mos Eisley Cantina

Death Star

Massassi Temple

Yavin 4

Battle for Yavin 4

Duel Yavin 4

Death Star Assault

 

Battle for Hoth

Echo Base

Bespin

Cloud City

Duel Carbon Chamber

 

Jabba's Palace (Day/Sunset)

Duel Jabba Palace

Sarlacc Pit

Space Battle for Endor

Land Battle for Endor

Emperor Throne Room

 

Jakku Assault

Eravana

Starkiller Base

Duel Starkiller Base

Snoke Throne Room

 

Alderaan

Alzoc 3 Enclave

C.I.S. Laboratories (V1/V2)

Imperial Comm Tower

Doomgiver

Corellia

Jedi Home

Jedi Sanctuary

Jedo Council GCX

Korriban Ruins

Korriban Sith Academy

Korriban Undergrounds

Korriban Duel

Korriban Ragnos Arena

Mos Kreetle City

Ord Mantell

Raxus Prime

 

RC: Hangar C

RC: Rebublic Cruiser

RC: Bridge

RC: Duel Datacore

RC: Duel Detention

 

RO: Scarif

RO: Vader Castle

 

Imperial Star Destroyer

Duel Star Destroyer

Smuggler

Millennium Falcon

Taris

Horizon of Taris

Valley of the Jedi

Yavin Battlegrounds

 

Dantooine Jedi Enclave

Dantooine Estate

Duel Jedi Enclave

Malachor V

Manaan

Duel Ravager

Duel Revan

Duel Starforge

 

Arctic

Arrevanous

Atlantica

Atlantica RPG

Blueice Nightfall/Twilight

Carrack

Country Academy

Palace Wars

Expedition

Forest House

Frozen Temple

Jungle Temple

Jurancor Park

Lunarbase

Mountain Keep

Nowhere

Resident Evil Mansion

Renaissance Academy Day/Night

Requiem Sanctuary

RPG Baseattack

Serenity

Serenity RPG

Sirens Enclave

Sith Council V2

Sith Council V3

Snow Facility

Stargate

Surf

Terminative Home 2

The Academy (V2/V3)

The Lost Temple

The Lost Spider

 

Posted

@@Jeff

That's good to hear. Actually, I was inspired by a topic in the KotF 2.1 forum from last year, and some comments on the ModDB page.

Some have pointed out that problem, and I thought "If you can't have proper battles with some bots on a certain map, what's the point?".

 

I would list all the maps included in KotF 2.1 that have missing botroutes, but there are too many to pick every single one out. I could test and list them, but that may take a while.

If you have some of the maps covered, maybe this could be something you could give the KotF 2.1 team?

 

EDIT:

Okay, here is a list of almost every map in KotF 2.1. It would have taken too long to test them, but I hope there are botroutes for at least some of these.

 

 

 

Theed Streets V1

Theed Streets V2

Naboo Hangar

Mos Espa City

Boonta Eve

Dune Sea

Tatooine Outskirts

Naboo Theed

Naboo Palace

Naboo Hills

Naboo Throne Room

Naboo Chamber

Duel of the Fates

 

Padme Home

Coruscant (Day/Night)

Coruscant Undercity

Coruscant Bar

Jedi Archives

Duel Jedi Temple

Dex Club

Kamino Facility

Kamino Armory

Kamino Platform

Tusken Camp

Geonosis Investigation

Geonosis Arena

Geonosis Battle

Geonosis Hangar

Geonosis Canyons

 

Battle Over Coruscant

Invisible Hand V1

Invisible Hand V2

Jedi Temple Inside

Jedi Temple Outside

Palpatine Office

Battle for Utapau

Utapau Platform

Battle for Kashyyyk

Battle for Mygeeto

Mustafar V1

Mustafar V2

Duel Mustafar

Vader Chamber

 

Tantive IV

Luke Home

Tatooine

Mos Eisley Spaceport

Mos Eisley Cantina

Death Star

Massassi Temple

Yavin 4

Battle for Yavin 4

Duel Yavin 4

Death Star Assault

 

Battle for Hoth

Echo Base

Bespin

Cloud City

Duel Carbon Chamber

 

Jabba's Palace (Day/Sunset)

Duel Jabba Palace

Sarlacc Pit

Space Battle for Endor

Land Battle for Endor

Emperor Throne Room

 

Jakku Assault

Eravana

Starkiller Base

Duel Starkiller Base

Snoke Throne Room

 

Alderaan

Alzoc 3 Enclave

C.I.S. Laboratories (V1/V2)

Imperial Comm Tower

Doomgiver

Corellia

Jedi Home

Jedi Sanctuary

Jedo Council GCX

Korriban Ruins

Korriban Sith Academy

Korriban Undergrounds

Korriban Duel

Korriban Ragnos Arena

Mos Kreetle City

Ord Mantell

Raxus Prime

 

RC: Hangar C

RC: Rebublic Cruiser

RC: Bridge

RC: Duel Datacore

RC: Duel Detention

 

RO: Scarif

RO: Vader Castle

 

Imperial Star Destroyer

Duel Star Destroyer

Smuggler

Millennium Falcon

Taris

Horizon of Taris

Valley of the Jedi

Yavin Battlegrounds

 

Dantooine Jedi Enclave

Dantooine Estate

Duel Jedi Enclave

Malachor V

Manaan

Duel Ravager

Duel Revan

Duel Starforge

 

Arctic

Arrevanous

Atlantica

Atlantica RPG

Blueice Nightfall/Twilight

Carrack

Country Academy

Palace Wars

Expedition

Forest House

Frozen Temple

Jungle Temple

Jurancor Park

Lunarbase

Mountain Keep

Nowhere

Resident Evil Mansion

Renaissance Academy Day/Night

Requiem Sanctuary

RPG Baseattack

Serenity

Serenity RPG

Sirens Enclave

Sith Council V2

Sith Council V3

Snow Facility

Stargate

Surf

Terminative Home 2

The Academy (V2/V3)

The Lost Temple

The Lost Spider

 

 

Holy shit that's a lot of maps, but yes I have done botroutes for a lot on the list. I'll post em soon.

the_raven likes this
  • 2 weeks later...
Posted

How many files are in there? How did you route? Did you use any 'wait' commands? I've made a ton of routes myself. If your route numbers get too close it can change the direction on you and it wont follow the route you want. Hopefully the map has lots of spawn points.

 

There's a lot of routes in there, and I don't believe any of them have "wait" commands. I don't think they were needed on any of the maps. I basically just make the routes to circle the entire map. I don't often use functions (unless necessary) because it seems simpler works better. I haven't had problems with the route numbers being to close, if the BOT loses visibility to the next number then they will change direction, but that usually happens at doors, if you put the points to close to the door function.

  • 1 month later...
Posted

I have bot-routes made for a lot of the SW themed maps let me know what you need and I'll post them.

Speaking of which, could you please fix the Vjun Sentinel map's botroutes? There' a few places where the bots seem to become stuck. One such place is at the 'ground' floor, near the platform. The other is in one of the big elevators - the bot just keeps standing in the corner, riding the lift up and down, doesn't even fight half the time :(

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