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Archangel35757

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  • Pronouns
    Male
  • Modding Interests
    Animator
    Coder
    Modeler

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Archangel35757's Achievements

  1. Version 1.9

    4 downloads

    Re-compiled for 3ds Max 2025. See the included readme and FAQ for installation and usage.
  2. Version 1.9

    4 downloads

    Re-compiled for 3ds Max 2024. See the included readme and FAQ for installation and usage.
  3. Version 1.9

    28 downloads

    This is an overhaul of the original Softimage Company's dotXSI 3.0 exporter v1.7 for 3dsMax 6-- adding support for 3ds Max 2023. The original source code can be found here: http://sourceforge.net/projects/dotxsi4max/files/ Re-compiled for 3ds Max 2023. See the included readme and FAQ for installation and usage.
  4. @Piaujeymer Like @AshuraDX stated, I have not had time to recompile the dotXSI exporter for newer versions of 3ds Max. My recommendation would be to export your animation into a format that is supported by the legacy Softimage XSI ModTool (v6.0 or v7.5) application... like FBX, and then import the FBX into ModTool and re-export as dotXSI 3.0 from ModTool. This will allow you to keep your current workflow process and avoid Blender.
  5. Keep up the great work!
  6. Simply open 3ds Max and your scene and then do: File -> Export and choose .3ds as the format
  7. In this video demonstration, Andy Davies goes over some of the most widely-used features within xNormal and shows how to bake Normal, Ambient Occlusion and Polypaint textures, along with showing multiple methods of setting up a cage within the application. He also provides an overview of the different settings you are most likely to need, to get the most out of your bakes, and explains the differences between the options within the various map types, to ensure maximum compatibility for engine specific configurations while maintaining a good workflow. You can find xNormal here: Tutorial Project files
  8. And GMax does that just fine...
  9. @Lancelot, @Linken-- what is "other"? Please comment... you have me curious.
  10. Another small update after additional tweaks to her face:
  11. I've abadoned this Mandy Amano based project... instead I've been working on an Angela Harry based Jan Ors character... future updates will be posted in this thread:
  12. future updates on my Jan Ors character model will be posted in this thread:
  13. I found some time today to do some tweaking on my Angela Harry based Jan Ors character model... here is the latest render (updated):
  14. Version 1.9

    76 downloads

    Re-compiled for 3ds Max 2022. See the included readme and FAQ for installation and usage.
  15. @eezstreetnew Jan Ors model almost finished... based on Angela Harry:
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