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Everything posted by Asgarath83
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WOW!!! that's wonderful! Thanks very much!
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Hello. i am making a temple of ice and i use the fx_snow with heavy parameter. i build the map and try into the game, but there is any snow, only the cold global fog of hoth2 that i have set on the wordspawn. also, i see that building not create the .weather file, that should be make with fx_rain and fx_snow i watch the bluice_nightfall map of @@Szico VII and i see there is the fx_snow setted for count 4000 angle -2 so i make the same setting, but i see only some little few snow particle. Mmm, i wanna make a blizzard like in hoth2 map. How i need to set for create? thanks for answer. with fx_rain, instead, i never get problem, but it's first time that i use fx_snow.
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Is possible to import MAP into blender in some mode?
Asgarath83 replied to Asgarath83's topic in General Tech Support
Works! Thanks very much, @@Szico VII You are very kind -
Is possible to import MAP into blender in some mode?
Asgarath83 replied to Asgarath83's topic in General Tech Support
Oh, thanks very much!!! I try with the ASE way! -
Hello to alls and happy new years! I hope yu have passed a good holidays! am here for ask alittle favour. I have a friend that help me with my LOK project mod\conversion. She use blender, not JA, and go to love for some wonderful temple map. Is not for stolen or other, is just for her personal fun and mapping learning. There is a way to import directly by radiant to blender 2.64 a map file? @@mrwonko plugin can only export the map by a blender project. there is the ASE option, but i not know how to convert a map into ASE format. i can import the map, with texture and material fixed good, into Deled with map plug in of deled, and deled can export to collada o wavefront obj, but i prefear a more direct mode because i see this evening thatdeled not import the patched or curved or nurbs surfaces. >_> Thanks for any suggestion.
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I suggest also the wonderful mod of dark forces that's is on this site! the firsts levels are completed and they are very good! I love the planet with city devastated, under the rain, full of skeletons!
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The better mod i have played are: deception, dash rendar resourgement, escape from yavin 4 the lost maps, crash on tatooine, the mod vengeance of the sith with mara jade.
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Because at your address missing the map models. Gtk radiant of ja search the address link path of the map models of JO, but if yu not have also Jedi outcast and yu not import model by assest of JO into radiant folders yu cannot have the models. Shaddaa is a place of JO, sometimes in JA assets miss of many shadering and models.
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Very nice work! i like! Yes, Cloud City is white. bespin day is really short, if i remember correct, is something like 12 hours, so in a standard day bespin have 2 noon, 2 sunsets, 2 dawn... LOL, that's explain why is dawn when falcon arrive and is sunset when they escape from the city. however, i love bespin of JK2, and i am not particulary snob about map imperfection. the work is very good.
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I am arriving late, but i will tell yu what i know. i get too that issue with 3d max 5 Quale md3 exported models.XD, also in 3d max 5 not save me text and material but now ty to @@mrwonko i using blender 2.64 with md3 plug in so i work model on 3d max and i exporto on blender on 3DS, or ASE or OBJ at second of the case, and i import on blender, than i put the texture address with custom proprierties selectings meshes of th eobjest and setting key: md3shader and value the relative path with name of texture: models/map_objects/NAMEFOLDER/NAMETEXTURE. and so tha'ts work, yes, i too have that trouble of distorsion, but that be make by the exporter of 3d max \ softimage \ milkshapes MD3. >_< so, is very common, i have a big door of a stronghold that become a biiig and strange deformed woodplateau ROFTL. but i have solved exporing in 3ds \ obj \ ase into blender and converting with blender 2.64 the md3, but i havetoo the isse of missing texturing, so i need to take this longest way. for the scale problem: is not a big trouble. i have some models... okay, A VERY LARGE amount of models scaled with hilarous dimension into gtkradiant when i load the misc_model and i resolve simply using the parameter Key modelscale value: 100 or whatever value yu need, and yu can set the scale of the model of how much you want to be big
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Yes, i understand that and is fully comprensible. @@negru_tudor well, the dark side is ever the faster way. in that case, the dark way is ripped Maul by TFU, the light side and good wight is make by zero a HD Maul. and i am not a modeller, so i cannot make that. I can rig a model or fix for JA, or use models parts for create another, but i am not the experience and knowledge and patience of making something by zero , creating texture, making uvmapping... argh. terrific! O.o
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That's is a controverse field. tecnically is illegal copy any cd music or any song or any audio or video files to make a gift to a friend, but pratically all do that. Also should be illegal upload music and song and video on youtube of any artist or music house, but all do that. O.o I suppose it's illegal not just for intelletual propriety or copyright question, but for economic interesses. Software house are extremely competetive each other, one against the others. they hate if some graphic production be stoien or used for uncontrollable utilization, also if is not for make money or commercialize, just for fun, but they hate that however. But if no anyone things is usable, why people modding? a sound, a sprite, a shader file, a .efx? how is possible to make a mod using only own custom realizzation, it's pratically impossible. without the free condivision of material, modding work it's impossible. for my opinion, however. If that's thing should be make in literally sense, i think 90% of web downloadable material is illegal.
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Player Measurements & Boundaries in Map Units
Asgarath83 replied to IrocJeff's topic in General Modding Discussions
NPC cannot have jump limit. a time i played t3_rift with custom NPC after i cleaned all map with NPC kill all and the cultist chase me make colossal jump in the end area of level with the broken tiled bridge before the jedi tomb for reach me. i escaped on the back area and they chase me with colossal jump about the edge of the stone doors of the walkways. XD for player, i think is relative also for runspeed and walkspeed you have when you jump. but for standard... i have ever misured the map unit in meters. i am not sure for the true value, but 64 map unit is the height of the info_player_start, so shoil be 1.50-2 meters of heighs so, every 32 map units shoulbe a meter. -
JKA is old of ten years, is natural for human kind lost interest on a thing about a certain time and follow ever new challenge or new interessing. life is a mutament, a continue transition. I think that the better way should be to... pass the staff.... expert modder should writing a large amount of tutorials for istruction of the new modders, so a generation of new modder can continue work of lazy modder. otherwise, that's is not definitive. In everytime, everyone can found again the will of take again the modding. I have the some trouble in another forum about Legacy of Kain: an italian community with a narrative role playing game: now we, the old nosgoth's story writers, are too old and lazy and buzy, and the boys have other interess. so we never see new gamers or rolers for continue our task. It's ever more difficult to lead away the community and our number know after ten years is... well, less of a dozens. So i can understand if someone happen for JKA, because JKA and Defiance have the some ages, and people not like stay forever to the old things, but it's hungry of new experience. :\
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I hope will coming soon.
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Eeeh, in my LOk project there are a large amount of temple for upgrade the elemental reaver combining the power of 2 element for obtain a third sword. now i am doing the map object for that's temple. for example: if yu comnbine air and warer, obtaine an ice reaver, fire and air a warm reaver, dark and air a vacuum reaver (lol suck the enemy and suck the air should be very fun XD ) fire + light a plasma reaver imbue with all power of the sun, air and light a lightning electrical reaver, like kain energy fragment etc etc. XD when i end al combination i make the two models for take a pause by my work. Well, for me is okay, if tha'ts cannot create trouble to anyone. But remember, if yu follow that way rthe Maul model should be only for personal use, and cannot be used for any other mod for copyright issue. I am cathegoric about that. For my mod is not much different. for a lonely man, make the lok universe should be impossible. i am forced to rip material by lok game and merge on JA. it's however a massive work, believe me. also,i have remake the old soul reaver 1 graphic for map object of SR1 and so there is also a photo fix work combine to graphic. However, my idea is: vampires finds the nine fragment of balance embleme for restore the balance, the balance embleme is the key for restore the pillars. the reavers find the hidden forge's temples with a large ampunt of secret about the Dark prophecy of the ancientcs vampires. every reaver lead an element, so there are raziel + six other reavers, vampires use elemental sword but they have power aligned with Pillars. well, is a long story. however, when a vampire, or a reaver, found a fragment of balance embleme, the pillar of the frag become pure and he become his new guardian. there's a New Circle to rebuild for lead the restored world of Nosgoth LOL. The Raziel upgrade regard: - fix his wing so he can fly. - upgrade the spirit power, first with a sacred forge in a subwater submerged city of ancient, and after into a secret life forge. The Life Reaver is the last reaver forge. - other skills coming with new reavers. example: there's a reaver of fog, that allow to one of the reaver to have the Mist like Kain and pass throught the jairs door like raziel on the spectral, but in material realm, with magma reaver will be possible to swim into the lava XD etc etc) Ok stop, we are really off topic. LOL. If yu wanna continue to know someone about my project,m is better to talk in the thread i open.
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Eh, i am a good rigger, but i am not a modeller, i wanna be honest on that. So i cannot make by zero a darth maul model. i can edit model and rig, but i am not so good in graphic. i have 2 friend that are good graphics but they not make models of Star Wars. however, ahaha, the last words of Kain XD. very funny! XD in italian is "Nel frattempo, ti conviene... sprofondare!" XD ahahah XD (italian version of defiance is horrible with voices the best italian voices are for soul reaver, soul reaver 2 and blood omen 2.) Well, i am at average part of my md3 model work. if i rig your model, yu need to consider yu cannot upload here on JKHUB because is ripped, @@negru_tudor, yu need that someone make a high poly model like suggest @@DT85 or host in another site. In every case, is not legal. Now Lucas arts are not more on the Earth, and Star Wars is of Disney. Hope that Disney never see this work LOL. So i can rig the model after i end my md3 work and the barabel but it's not legal, yu need to know that. Yu need to considere to ask to Angel. Maybe he can help you after he end his model of Darth Vader High resolution, i see he make a Vader of TFU skin too. yu can see his amazing work here: http://jkhub.org/topic/3114-angelmodder-darth-vader/ we are all admirated by that.
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Mh, very interessing, I think i will try my mod with pure 1 setted, just for see the graphical changes. O.o Well, i am not a coder, so i not have an explanation for that. but i can suppose that the svpure command change something about the engine reading parameters of BSP files.
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mmmm... did yu include in the shaderlist the texture folder used for the tiling issue? i see when start a build Q3MAP2 read for the thirsthihing the shaderlist.txt and relative shader file called. Maybe is an issue of the shadering.
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Why i told that: because with soul cathedral, (builded on blender by a my dear forum friend) i see there is more mesh with more of 1000 vertx limit so i need to... detach the reavers' Clan Home LOL. However, for Razei fans, at the end of TDP history i have think to a way for his return. The unique trouble must be the voices. i hope to find same good voice actor whrn my project is at cutscenes. Is not easy make the Kain voice, LOL. XD
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The problem is that JA not allowed mesh, in MD3 map objects, and in GLM models of NPC and player, with more of 1000 vertx. Yu need to detach and separate the mesh subdividing in other mesh more little for avoid this trouble. That's part of work need to be as first, before hierarchy, the correct separate, renomination and capping of the mesh is basilar. after yu get the hierarchy, after yu get the skin. No, in 3d max i not lose the uvmapping when i make the detach \ separate \ capping of a mesh. i use 3d max for that. i Have done Kain, vorador and raziel HD ripped by defiance for my mod, and also a character of my friend, because in my mod at the end there is an Alliance for restore balance of the world. is the videogame version of a writing rpg that i make by many years, with some friend in italian LOK commuinity. so i have make on JA also our vampires and razielhim characters XD one of the character of my friend, a female reaver, was very hard to release for the triangle complexity of her tunic. Also, Kain and Vorador i need to have a particolar look for avoid to overpassing the limit of 1000 vertx. there is not other restriction on JA about HD models. simply, yu need to make more little mesh. The game is designed for the software of 2003, is thinked for the calculum capacity of the computer of ten years ago. for that's, is full of restriction. the OPENJK exe delete more of that restrctiion about sab file, npc file limit, buffers and stupid crash error like "shader max indexes hit". however, the max vertx error is not fixed in OPENJK.exe. it's a boring trouble, but is not impossible to resolve. Need just a little of graphical experience. After i end my 3d map objects, i do barabel, maybe i do maul too. but maul model is ripped, so cannot hosted on download on JKHUB. after, i need to make on MD3 format two nosgoth building: The Nupraptor Retreat of Blood Omen and a Cathedral for the Reavers heirs of Raziel bulded on the ruins of kain sanctuary of SR1, for stronghold of the vampires for protect the Pillars. The Soul Cathedral has various bell towers, a central Dome builded around the pillarsfor protect him and other nine little dome, every dome is aligned with a pillars. So i am working aboutb a very big and large map. - Mind Dome: books and a psichic observatory - Concflict dome: have a training undergrouind arena - Dimension Dome: is a labirint with the personal rooms of the reavers (how damn is the room of a member of araziel race? O.o ) - Nature Dome: have a fontaine and a garden, is maked for human ambassador and for refuge of human saved in the tasks. - Energy Dome: have a large amount of door. each door lead to a Glyph temple or a room with elemental reavers font for imbue the ghost blades of the Raziel's sons. - Time Dome: get a time streaming device, like soul reaver 2 moebius' time machines. - States Dome: alchimistis laboratory XD - Death Dome: accept denied for humans, because is deadly enter here. the dome contain some healing fonbt for undead and many obelisk. every obelisk is linked to a soul of a reaver. if a Raziel son die on battle, its soul is called on the obelisk and regenerated XD. The Nupraptor retreat contain the Allied Vampire race lair, so there is the throne room of their lord and inside a map in castelvania stile for theyr fortress. the Reavers protect the pillars, the vampires protect the Soul Reaver blade. that's is the project. my first mod is the dark prophecy deleted game with kain return to SR1 era and rebuiklding of pillars and the birth of Alliance. the second mod is long and is divided in many mini mod tales with Alliiance task for restore the Balance. obvious, at the end, should be the Elder God final fight LOL. However i have almost 70% of locations necessary for recreating Nosgoth. I have thinked to a modular asset of the mod: a basic asset with String, Efx, Sabers, Gfx, ui and Menu etc etc basic file for create thre gameplay, interface and efx changed of weapons and foice power and item, and the other package. every package can contain a dozen of maps. so is possible to make a giant mod builded with smallers mod.
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Same for me. i love Kotor 2 and Kotor but if i re install Kotor 2 is really hard because i get ever "error CRC" and the installation go to hell. when the installation are completed, i clck on exe and not happened nothing. i have Windoes XP SP3 and an Ati radeon video card. emmm, someone can tell me how can i see in my control panel my system requirement? i ever forget. >.<
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Maybe lucas arts have underestimated what happen when release an SDK for a game + source code. : Wonderful work!! You are really a master of 3d graphic!
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Animsound.cfg For Darth Vader re-skin - AngelModder
Asgarath83 replied to AngelModder's topic in Modding Assistance
If yu wanna run a specific efx, in an animation, i suggest you to use, maybe for Force attack, the Animevents.cfg. for animsound, watch your model animation on Modview, for calibrate the correct start frame of the sound in an animation. you can see an animation frame by frame and choose the moment for start the sound. -
Good luck, I suggest you some basic tutorial about the creation \ adapting models for JKA. http://psyko3d.50webs.com/tuts.html Basic formation!