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Asgarath83

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Everything posted by Asgarath83

  1. If i can avoid to use kain and raziel original model shoul be better. So if someone can do the models for jedi academy at level of deteaiol of defiance shoul be really a big help. Other NPCs of lok... welll, they are ripped. so i cannot host the ended mod on JKHUB site after i end. but remalke all NPC of Blood omen 2, soul reaver 2 and defiance is pratically impossible and huge works. too many models and animation. So i use the ripped and rooted model of game weighted for JA with the skeleton. :\ Almost Kain and Raziel non original, maybe would be better, yes. :\ but the Kain_RAZIELXIII pack have models ... mmm, they are not much detailed. Kain have not the mouth movement and jaw weight... i wanna something of better. I have the soul reaver and i make alsoi the wraith elemental reavers. I am ending just now the efx of States pillars. hug, bleah, puah! Acid explosion of Font of Putrescensce spell. LOL.
  2. The Otana! My prefear starship of Star wars Xwing alliance! I passed years to fly as Ace Azzameen Should be wounderful to see as a good vehicle on JA.
  3. with open JK possible to set the damage weapon with dmg, altdmg, splashdamage and altsplashdamage in weapons.dat. Make the lightwhip is hard. need to animate the model, is very hard and need to encode a new kind of lighjt saber that support that0's animation. :\ The shield regeneration also, need to be coded. For shield and saber on left is not a problem, i have a character in my mod that use a mace in right hand and a sword in the left hand, need only the same mechanism. is a thing that can be done by NPC file and playermodel cheat.
  4. 1. A lightshield carried in the arm opposite to the lightsaber, present in the majority of Force users and rising press the right mouse button, you would protect front impact of any projectile. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Well, for that is sufficient make a special claw saber in a bolttowristh with special shader and an highest parrybonus and lockbonus. ---------------------------------------------------------------------------------------------------------------------------------------------------------- 2. The shield would psychokinesis, auto-regenerative and it would be present in all Force users. ----------------------------------------------------------------------------------------------------------------------------------------------- I not known if is possible to make an autoregenerative saber, but for psychokinesis, what yu mean? is throwable like a saber? ---------------------------------------------------------------------------------------------------------------------------------------------------- 3. A lightwhip both the player and some enemies. explain better, please. ------------------------------------------------------------------------------------------------------------------------------------------------ 4. A grapple hook boththe player and some enemies. ----------------------------------------------------------------------------------------------------------------------------------------------- a grapple hook for SP shoul be a good idea. ------------------------------------------------------------------------------------------------------------------------------------------------- 5. Make the most of the gunners with heavy weapons, but only Force users would be challenging for the player, because I think that in general the Force users have to be more powerful than non-Force users. ---------------------------------------------------------------------------------------------------------------------------------------------------- If the shooter ignore the player, why they exist to do? O.o The heavy weapons are easily possibles. Look, need to alterate the source just for the grapple hook, but for the other, is simply modding. i not understand the autorecharge shield, yuj mean an arm shield with a bar of energy on HUD and self recharging of bar? Yes, it need really the coding. Is a work of medium hard coding on the HUD codes files. is not much easy and need people with the competences. Yu may ask some delucidation to @@eezstreet, @@ensiform, @Razor and other programmers.
  5. Ahahahaahah!!! Nice Realizzation!!!!! Too cool!
  6. Sorry, folks. i need to do a day hospital recover for same bad heal problem. See ya soon, i hope. Bye.
  7. Should be an interessing thing for making another fun video like noghri video
  8. Ok i will do and i will inform you for news. i have already downloaded it. i suppose i need to follow your tutorial. Damn, i need to reexport all my objects :\
  9. I open my ventshaft.md3 https://www.dropbox.com/s/lx54xb927hfczyq/Screenshot%202013-11-18%2013.27.04.png Here is textured by skin file. https://www.dropbox.com/s/6p2xcs202au84k1/Screenshot%202013-11-18%2013.27.16.png Overwriting the old untextured ventshaft not get me any error. Here there are the parameter of textures: how yu can see they are applied correctly. https://www.dropbox.com/s/vycmuqy8fgycnyu/Screenshot%202013-11-18%2013.27.39.png I reopen the file https://www.dropbox.com/s/b824dpo23tuevow/Screenshot%202013-11-18%2013.27.56.png and... is not already textured! Is like first time! If i import into a map, i see the object with grey and white boxes! https://www.dropbox.com/s/grrnc186vij89rg/Screenshot%202013-11-18%2013.28.14.png
  10. Is possible to download this campaign? I wanna try. Oh... LOL! Now i understand why yu have an avatar so strange and funny. XD i see the duck model!!! LOL, is so funny that can be used like easter egg in some mod. O.o Really, is TOO FUNNY! ROFTL Yu are a genius, friend. .
  11. Well, is very strange, if i export an md3 by max with md3 exporter of psykopat and apply the skin file with md3view of SDK and i export for GLM for JA, and after i load the sword with sab file with the glm model as sabermodel, the saber is textured correctly. If i load a Md3 Model, also after i skinned it and i re exported with md3 overwrite the old unskinned md3, the md3 stay again without texturing. if i load again the new md3 textured and skinned, md3 show me again all white, with no texture, like the skinning operation was not putted into the exporting., only in same times, the skinning work fine with md3view md3 re exporting, but are very rarecase. i had never understood why my md3view does this madness.
  12. Thanks Very much Gnur! When i end my efx, i will fix my model using that's tutorial mmm, because i love it. XD no, i have too the 3d max 2010, but not the 2012 or better, after the 2012 versiojn 3dmax run on windows 7. i use Windoes XP for operative system for problems of heal (photosensitvite, the seven has incandescent lighting in the screeen of load, desktop etc. i tried the seven, for my eyes and my brain is very tiring, so i use XP, old graphic, but for my eyes and brain is relaxing, i can stay all day to pc at work without bad consequences. In my real life i am a disable and i live in a lonely place, there is not much to do in my home for me, i pass my time on PC modding and writing fantasy \ science fiction stories, for the moment. Okay, now i save and print your hints.! Thanks again! i never used 3d max for the material \ texturing, because i am ever worked with glm skinned and glm never get me trouble, also for weapons i use the glm model for my sword, not for md3. But radiant map want ONLY md3 format for map object. if radiant should accept the GLM, i not have that's trouble. uff, i need to retexturing something like an hundreds of map object models... OOOOh, yes! I use the same exporter for 3d max 5! maybe i can download and use the newbest with 3dmax 2010 for solve my problem! Thanks again!
  13. I support that's idea. In my mod i need hundreds of sword and NPC and so i really wish something like an OPENJK ulimitated for single player. Can OpenJk manage something like 200-300 NPCs + 192 COMPLETE SAB FILES + some new force power and weapons? O.o
  14. If i remember well, Phelan start with bryar pistol, stun baton and melee. Try this combination of weapon in your player start. We see what happens...
  15. Mmmm that's bad. I have tryed the more complete plug in of quake.md3 exportter for gmax and 3d max 3-5 of turbosquid but when i import on md3view the tool crash and close. so the uinbique is i am using the old md3 export of psykopat site for max 5 that's ever worked for me, and i need to assign manually materials on all my models md3 on max. O.o terrific! THere is any good tutoral for how i can assing material and path on 3d studio max 5? what path i need to specify for work on JA? only a patch called base/mobels/map_objects/"Folder"/? because i am ever used the .SKin importing function of md3view for assign material and after i reexported but not ever that's work. So, any suggestion? O.o
  16. My md3 plug in of 3d studio max 5 has not the option for specify path for the texture ._. i think the problem is that. simply specify a frame by export and i switch off the *ignore mesh starting with *bip" there is a good plug in for 3d max 5 that can set the path for the textures for the mesh? I do the second things, but for a strange motivaion i not understand, if i open with md3view the model after i export and replace in md3 the original notextured model with the skinned model, it loads again me with no textures.
  17. I did with many models for my mod. yes, it's possible to animate with JA skeleton not humanoid modellings. basically yu need just to use pelvis, and legs bones. but is complicated, very complicated and the movement is not perfect. I try with a cat and a werewolf. good the wolf, a disaster the cat.
  18. Oh!! Is wonderful!!! : WOW GNUR! good job! Magnifique!! O__O Animate? i remember i have see 2 animated model of 4 legs animals into filefront: one is hypostreeed and streed, yu can find searching streed or medieval on filefront site. The other is in a map called naboo retreat (or something like that) is a little map with a lake, a tie fighter usable and flyable and a little lobby with some animals with 4 legs that i never exactly understand what hell they are. but they move better of streed. I hope i had help you. about the streeds i am sure, your problem will be to import the gla animations files into your model, import the skeleton of that's animal and using for your rig. maybe is better if you make your custom animation. adapt another skeleton to a model shoul be little nasty. i animated some crab monster fcreature with JA skeleton. hit work, but... LOL, i spitted blood for one week.
  19. I have this problem when in JA's folders missing one of the textures yu set in the shader file. for example, if i make a sword with a shader with blade, blade_spec and metal_env as textures osed for shader of the blade, and into the game missing the blade.jpg, the metal_env or the blade_spec.jpg texture file, the sword appear not rendered and with grey boxes, thet's happened also to map. Make sure all your textures are in the correct path. check the console for look if yu have some yellow color error couldn't find image for shader "address of shader"
  20. In deception mod phelan start with a blaster pistol with only 15 ammo. How is possible that? O.o
  21. Thanks to you too! Very friendly!
  22. You can check how work the shader file of grass of dosunn t2_dpred map and using the shader command for your custom grass texture.
  23. I using 3dstudio max for make and export my md3 and export to quake3 arena format. after i using md3view for apply a skin to md3, exporting to another .md3, so can replace the untextured with the textured, and also i convertt to glm without 90 degrees rotation for JA. yesterday i have used on an effect of my mod an emitter. ina shockwave attack, be shooted 4 sword that run in 4 different directions to straight the enemy, yes, a cool effect, really LOL. problem: md3 model of my sword are with NO texture. but if i use the glm model created with md3view i have the textured skinninbg model. same with charaxcters. so, becauyse md3 textured the converted glm model but not the md3 (with me not work for that -.- ) there is another fast way, tool or utility for fast apply material \ texture in a md3 model without become crazy with material\ textures function of blender of or 3d studio max 5 ? (also in that case i need to convert model, import, rescale to blender... aaaaargh! i have hundreds of md3 models!!!! How can i solve this textures missing trouble? O.o
  24. mmmm, @@IrocJeff, i never had linked a combat point. the waypoint need to be linked each other, the combat point not. for what i see in the maps, point_combat works fine if are not linked to nothing.
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