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Maui

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Everything posted by Maui

  1. How do I make it a spawnscript? And I also can't get the script same made as yours. Could you give me a more detailed instruction please? ** Maui **
  2. So that script would make my models like if they were misc_models ? Thank you, I will try it out now. ** Maui **
  3. I am mapmodding ffa3, and I got those models in the map, but I can't get them in the same state as a misc_model. Any other ideas? ** Maui **
  4. I've tried that before but it didn't work for an unknown reason :S Thank you for your early respond. ** Maui **
  5. Hey guys When I create a korriban/beam statue orso you're able to walk through. Is there a possibility to make it solid? Like not being able to walk through like a normal misc_model. Anyone? Please help =3 ** Maui **
  6. Thank you so much! I know what to do now and it worked! I owe you one! ** Maui **
  7. Thank you for your reply. Could you explain me the difference between *1 and *8 and all of the others what I could use? (please) ** Maui **
  8. I can't see the message, I can't use it. I can't do a thing with it :S
  9. Hey guys I have been trying to get my teleport to the roof of ffa3 working but it just doesn't want to work for some reason. I don't get it what im doing wrong. Could anyone help me out please (I'd really appreciate ) { "comment" "Roof message" "targetname" "mesm" "origin" "1648 -625 -40" "angle" "1" "wait" "2" "spawnflags" "3" "model" "*1" "target" "msgroof" "classname" "trigger_multiple" } { "comment" "Roof tele message" "targetname" "msgroof" "spawnflags" "4" "message" "^1Roof" "classname" "target_print" } { "comment" "Trigger tele to roof" "targetname" "mesm" "origin" "1648 -625 -40" "angle" "1" "wait" "1" "spawnflags" "7" "model" "*1" "target" "teleroof" "classname" "trigger_multiple" } { "target" "roofloc" "targetname" "teleroof" "classname" "target_teleporter" } { "origin" "1408 -668 708" "angle" "180" "targetname" "roofloc" "classname" "target_position" } ** Maui **
  10. Hey guys, I've installed and setup gtkradiant 1.6.2 on my computer last night (depends when you're reading this) and when I apply the textures and fit is all, it looks good in the editor itself. But when I go ingame, it made the textures being repeated for lets say 50 height 50 width. Is that normal because it's a new editor or did i do something wrong? Please help me, im getting histirical over here o.o ** Maui **
  11. Hey guys again maui.. I have been trying for ages to get a simple texture remapped without any particles on it, or totally black. I have tried very much amount of textures but all of them result the same????????? What can i do? ** Maui **
  12. Ok I got the sky to work. But when I change a wall texture, it is getting dark and having other colors through what I actually wanted. As example: I took outside stone from Korriban to replace the walls in ffa3, but it changed to outside stone with diff black shaders and neon lights on it etc. Any help? ** Maui **
  13. Hey guys maui again, this time I got another important question about remapping textures/shaders. {"classname" "target_relay""targetname" "ReplaceSky""targetShaderName" "textures/mp/h_tatsky""targetShaderNewName" "textures/skies/byss""comment" "Sky replacement"} I got this to replace the sky of ffa3 with skies/byss.But when I go ingame I see no difference, what do I do wrong?? Also, how can I remap normal textures from walls etc? Thanks in advance! ** Maui **
  14. Thank you both for your replies. Got wiser of it ^^. Since this is for my clan server, I will just use default maps. Again, Thank you! ** Maui **
  15. So editing brushes (new map) is not possible to implement? Alright, thanks for the info! ** Maui **
  16. Hey guys I got a fairly important question to ask. Is it possible to make a new map with gtkradiant and implement it into ffa3.bsp any use it on a server without other people having to download it? Like adding academy3.bsp into ffa3.bsp but when with an self-made map? Thanks in advance! ** Maui **
  17. Hey guys, while i want to play on my modded map it gave me the following crash error: The zone is using 85654126 bytes (81.69MB) in 16239 memory blocks. The zone peaked at 130944446 bytes (124.88MB) Shutting down OpenGL sybsystem (repeat): Z_Malloc(): Failed to alloc 268435456 bytes (TAG_TEMP_WORKSPACE) !!!!! What can I do? ** Maui ** Also fixed, Nvm.
  18. Hello guys Not sure if I am in the right section, but... When I try to compile my ffa3.ent into my ffa3.bsp file with: @echo offclstitle Entity Recompiler - Wrapper made by BobaFettecho q3map2 entity recompile wrapperecho by BobaFettecho.m:cd C:\Users\Zergs\Desktop\Radiant-1.4q3map2.exe -game ja -v -onlyents %1echo.echo Compiling finished, press any key to close this windowpause>nul Then it gives me the error:ffa3.bsp is not a RBSP file. How can I fix this? Thanks in advance! ** Maui ** Not needed anymore. FIXED.
  19. I have found a solution for that. I just made a html file of it, and now it's clear text ^^ ** Maui **
  20. Well my main idea was to use map modding together with Icarus scripting to accomplish many cool stuff. Like locking doors for people not using our tags and stuff you know what I mean? ^^ I would also like to learn map modding completely and Icarus Scripting the most ^^ PS: Thank you for your reply! ** Maui **
  21. Hey guys, Is there even a way to learn Icarus scripting (without reading the useless manual provided with the SDK) ? I have been search for an hour on google to find a single tutorial. And I couldn't find ANYHTING. Please help me. Thanks in Advance! ** Maui **
  22. Looks pretty hard haha. Thanks for your reply. Anyways, is there a tutorial to learn all this? ** Maui **
  23. Hey guys, I got a kind of impossible to do question I think. I would like to know how to set a password on a map modded teleporter in ffa3 (KoD version). So you would have to enter a password with a command or something to make it possible to use the teleporter. Any help? Thanks in advance! ** Maui **
  24. Thank you for your help! It worked! <3
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