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Aaelym

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    Windows 8

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  1. Do you think you could take a look at the .blend file and see what you come up with?
  2. Hello, I've recently picked up weighting using Mr.Wonko's .glm extensions and everything has worked perfectly fine. I've went through the hierarchical processes and learned how to rig up armature modifiers. However, it seems I've hit somewhat of a roadblock in a model I've been working on recently. I used Tavion's head (similar to the jedi_trainer piece) and added it to the hs_anakin skull. I edited/deleted some vertices in order to shape the hair around the head. Everything else I've exported/frankensteined seems to be working properly. Then again, this is the first time I actually edited anything. I think the UV Map has a seam in it or not but I'm curious as to if anyone can take a whack at this? From the screenshot, the UVMap seems to wrap fine, however it's when exporting I'm flooded with coordinate errors and blada blada: http://imgur.com/a/n7ik5 errors: http://imgur.com/ytZ5pYa .blend file and tavion_head texture: https://drive.google.com/folderview?id=0B7fyOJtCov8gZG9YRG5oTjRFMFk&usp=sharing Any help would be appreciated!
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