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Lazarus

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Everything posted by Lazarus

  1. Again, postponed, not forgotten. Worked actually last Monday on this for a few hours, cleaning up a lot of brushwork on this , and started on the side part that connects the main area (where the "mission giver" is) to the soon upper part, with the crashed ship (you have to gather parts there) Nothing wortth noting really, but for the sake of arguement, this is a WIP threat after all
  2. Its a translation of Dutch where "We parkeren een project" technically means we put the project on hold. I realize now it's a term that English people dont use. My apologies
  3. So is this a parked map from you Noodle?
  4. It feels very dark, very ... mysterious. I think thats the right word for it. Just that elevator sound halfway (i use it for my elevators at least) kinda is misplaced. I have a feeling something has happened in this freighter and we gotta find out ... Keep going. Seeing other mappers at it makes me happy and motivated again. Trying really to make some time now for my own project as well.
  5. isnt this a quest for request or modding help, rather than a WIP
  6. I havent forgotten this project, i am just trying to find time again. I started a new job and its taken more out of me than i initially thought. No worries, i am still arround, and hope to continue it when I do have the time.
  7. yea, _minlight adds a constant light throughout the whole map. It does make it completely unrealistic tho.
  8. Let me first finnish this then we will talk
  9. I know I sound like crap ... i am not much of a voice actor .. but I need to have an outline on dialogue
  10. We are talking about a game editor that is for an engine that is near 2 decades old. Sadly this is the limitation of GTK, it cant project light sources, since most of them are based either on shader or light entities, and the view window doesnt know how to make it appear in game. Honestly I wish it was possible, but sadly not. We just have to skate around this.
  11. http://forums.warchest.com/showthread.php/3455-error-max_original_edges and https://jkhub.org/topic/3189-error-max-original-edges-what-is-this/ Tiny brushes, to many triangles, all that kind of stuff... Also, is the spawnflag solid ticked on your models, that also might cause a problem
  12. Minor update: closed on the end side the gap with mountains. I am just about 50 brushes shy of 2000, so I am not unhappy, with probably needing another 250/500 brushes, so in total less than 2500, to finnish one of the bigger areas in this SP map. I think I need close to 20, maybe 25000 brushes for this terrain to unfold, but I am patient. I just want it to be right. (oh yea, and the shadow will be different since the sun in the shader is at the wrong place .. lol) Merry Christmas all
  13. Saw it last night and boy, was I dissapointed....
  14. I need a little more information on this. How is your set up? How are your models set up, etc. Screenshots help . Sounds to me a bit like your model isnt either pointed correctly in the npc spawner. (I am gonna asume your model has an npc file)
  15. Little update, could work between Christmas shoppings on it. I actually deleted a part (it used to be much more, but my idea of a overhanging rock tunnel formation, it just didnt work in my oppinion) and started on a different part so I could work towards the matching up.
  16. I am a doctor, not an Stargate Atlantis character.... @@Sting Do you have by any chance a palmtree model laying arround?
  17. Arent entities lost when decompiling?
  18. Actually, i know there is a package with the complete decompiled version of JKA maps. I used to have it on my pc for reference, but crash and shit happens Just wondering if anyone has laying them around.
  19. Is there a map file of t1 danger? Trying to figure out how to do objectives like that.
  20. https://jkhub.org/mapping/richdiesal/Shaders365_Lesson_4_CustomLiquids_files/sh365lsn4.htm
  21. That floor! Shiney!!!!
  22. Player can be targeted by affect. Check if you can disable keys on keyboard and make her look at kyle. Else I suggest cutscene
  23. Have you tried faking it so shoot a reference pic 0up from the water towards sky and make that an env map?
  24. Did some mountain shaping the last few days, since i wanted it to look more natural (above was a nice start) but its a slow and tedious proces, with the ocassional deletion of a group of brushes. Some brush groups are copied for quicker reference on the straight part, but a lot of it is hand placed, but it starts to look like a nice. Happy with the progress and a little later, finnished the side lower outsloped area, and moving now to the other side
  25. Is there an (area)portal in that corridor? I had that problem earlier with an old project as well, i had to lay out an extra waypoint in the end, because it couldnt navigate through the portal / hintbrush. Try adding one for good meassure ... and .. make kyle look at you by adding the SET WATCH_TARGET in Behaved to the player, cause he is now ackwardly turned... lol. After Stop ... why was I hoping for a hammertime .......?????????????
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