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Lazarus

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Everything posted by Lazarus

  1. I am looking at Behaved since a long time (hell, i opened GTK Radiant last night for the first time in close to 2 years) and I am wondering what the limitations of Behaved are. Myself, I am a frontend-developer by proffession and know my way in scripting languages as JavaScript and PHP. So Behaved shouldnt be that much of a challenge, but looking at it and having in my mind a few ideas, I am wondering where the limit is. For instance, the idea in my mind is that my puzzle has to be done over 5 switches I want to activate in a certain order, but the idea is that the sequence can randomize between 2 different combinations. All other combinations should trigger a bad responds in game (such as a wave of stormies), however, if combination 1 is active, it should do the right thing, whie combination should also trigger the bad responds, and vice versa if combination 2 is the right one, depending on a generated number in the spawn script as a global. In PHP, which i work the most with, we can either define a case or an else if, but Behaved doesnt have such a thing. Is it possible to just add if statements, and later on add an else? Or do i have to add specificly an else after the first if?
  2. We talked it out in private message, Circa. No harm done.
  3. I dont damage you in any way, I just state what is in my view over this. If you rewrote them and put them on your site, good and fine with me. Perfect even, to keep the knowledge in tact. Cheers even to that! Thumbs-up even! I ll drop the issue, it just caught me when I was scrolling through the thread (recognized your name, hence i checked it) this morning early and seeing now its a statement made more than a 1,5 year ago, I kinda feel like a retard digging up an old issue. Anyway, moving on, I see you made some great improvements. I remember you having issues with the hull because of the size. How is the FPS in the map now? Your WIPS look amazing.
  4. I do remember you on teamspeak with Lizard and Keith. But let us get one thing straight, You contributed well on the site, but you didnt rewrite half of the tutorials, cause thats what Keith did (i refer DarthG to keith since I know him like that). You may have done some, but most came from map-center and Shadriss's website which G rewrote with Lk. So dont take credit on something you didnt do. Just state you contributed snd help expand the knowledge base, but dont say you rewrote half of the tuts, cause you simply didnt. Sorry for the late responds, and yes you had back in 05 the idea of the titanic, since i saw a very early draft. Glad you pushed the idea through and made it anyway. Like the WIP pictures
  5. Jeff, since i see tor characters appear, any chance on rycus kilran in the pipeline? (Esseles / black talon fp) although i dont play tor anymore he is my fav (my imp agent looks like him even)
  6. @zeƒilus this sounds a lot like what we used to do on map-craft.com. We released some maps as we did the pass-me-arround map (an example here http://jediknight3.filefront.com/file/;105657 (( had good fun with shadering and texturing in this)) ) Why not do something like this as well for an SP mod map. Everybody can fill in their creativity in a map. Set a theme and let it go arround.
  7. I dont think we officially closed down. I mean, In got a very busy RL (own company, having a kid pop out my lady in a few months) and honestly, since I graduated from university, I havent been able to write or make shaders / textures or done any moddeling. Like Jason, I check project from time to time. Intrested in Progress. To bring that up, I have to dig up my files, but I could release all my Imperial themed textures I once created for a Project I called Imperial Oupost (turned it later in a SP project called Republic Commando, a SP map where you had to carefully disable alarms and sneak in a facility to destroy an Imperial Virus. By killing an imp whilecakarms were active, lots of heavy stormies would spawn with life over 600.. happy shooting) http://m.youtube.com/watch?v=_pQYh5tmcdg Some of the textures are on my youtube channel movies. Let me know and ill zip the files.
  8. Wow, Angel, are you still working on that titanic project. That was like 2006 stuff back on map-craft?
  9. I havent been in a position yet to make an own efx file and try using it in SP. Did you try it in MP and did it work? Maybe thats the first step you need to try. Also make sure your path is right. I used for instance in the entity window to "impbase/hugeexplosion" with a key fxFile. However, I know also that it tends to bug there as well and you have to add the effects folder to it as well, so it would be "effects/impbase/hugeexplosion" in my case. First i suggest, create a itty bitty tiny map in mp and test your custom fx there. If it does, test it in SP and if it doesn't maybe the effect needs to be modded or so. Not sure. But as far as I know, all effects SHOULD work for SP as in MP
  10. No idea somebody could have sunken that low? And to awnser your question. Yes you can make efx's for SP. Although some require a different approach as I figured it out ( ) --> difference between mp and sp efx and not working... You can pull out an efx out of the assets and put it in a custom folder, and it will work. (i did that for the explosion, so instead to link it to the original position, you grab the efx out of the assets and create an own folder. For me i refer the explosion fom top in the entity window to "impbase/hugeexplosion" with a key fxFile) Hope this helps you out too
  11. Many clans have their own subsection, so its kinda a tough idea to work arround. Let me explain the lore quickly of my clan (DtR) ... one sithlord controls a group of sith and mercs / agents ... this is a section within the sith empire. Meaning its an own banner, and again a place where you dont communicate outside, cause you want to keep your plans to take over the galaxy hidden from the rest. SWTOR did have something like this, united in Codex Ulgo (The RP community of the now deleted server Trask Ulgo) .... for example here: http://www.codexulgo.org/ (the continued it, because all people from Trask are moved to a different server) For instance, my profile (http://www.codexulgo.org/profile/view/Laz'rus) <-- (if you click link, it refers to a dead page, add 'rus behind it. for some odd reason, it wont grab everything after the appostrophe is used) is build to gather inside information on the character and stuff Is that what you mean?
  12. I have somewhere the old copy of map-craft (the first version, without the php models from nuke) somewhere stored on a cd here somewhere. If you are lucky, i got the screenshots from all models and FX_runners from the base game of Jedi Academy. I ll dig arround
  13. TJA.. sorry, I never joined them (might have posted on their forum for a match back in the days, but we have to go back when i was ambassador of my clan). I still am in, some odd way in DtR (Dark Tide Rising), though we dont support JKA for now at the moment. (I was planning on relaunching it, pure to run a server for JK Galaxies) .. I am actually in the proces of redoing the website as we speak, since the old one was lame. Check it out (sorry, I am now building the forums, so posting is at this point not enabled) www.darktiderising.net And yes, Ther, I am good thanks. I am gonna put some work in the Jedi Betrayal mod as well once again, I restarted mapping as well for Juman, however what the map will be, no idea Just in the proces of building the models I need for my own mod and those I can share with Jedi Betrayal.
  14. Server wise you should always check that your server running is in a decent way. You say you get 350 ping on your own server? Does it then occur to you that you maybe picked a wrong server host? Where do you host it? What service is it running? Nowadays, you can just run a JKA server on your own machine if you'd like, or ask somebody to run it for you (I got a friend who does that, because of an old spare pc) You should also consider the fact that running a server where your code " seta sv_pure "0" " allows the player to use costum content and content that is not installed on the server. I bassically could mod a light saber that way and use it to smash your brains out in one blow (I loved that megatron hammer from Zelda, Ocarina of Time which a friend of mine modded a long time ago) A lot of costum content makes your server also unreliable, because we cant see what is used. We all see Kyle Katarn with a normal lightsaber if we dont own a certain skin and/or weapon, so often people inmideatly jump into the offense. Those are things you might also wanna take in reconsideration. What is allowed, and what is not. Next to that, Reload maps also every so many hours (we do mostly 2 or 3 hours) or do a server restart from time to time. Its like your own computer, if you keep it running 24/7 without reboot, your computer will at some point also suffer performance issue. The server's cache will eventually fill up and there is no way to dump it unless your reboot/reload/reset.
  15. Thats I believe the Taspir, not korriban . Korriban has blue skyline. Sorry for being a smartass.... Realized my mistake. I take it back, it's Korriban ... GTK radiant Skies folder says so .... (pouts)
  16. I still use one of the pictures I took back out of 2005 when I lived in Nova Scotia. This was taken at the most northen point, called Smelly Cove in Cape Breton, during one of my road trips I took.
  17. To be honest, this is indeed a very hard one, however if I have to go all the way back to the very beginning, where my intrest in star wars comes from, I have to say Dark Forces. I played this at a friend who had this, and I totally loved it. I think it came on a bunch of floppy discs or so, I cant remember, but it was epic. A good shared number 2 is outcast / academy. Outcast for the story, academy for the varied ammount of weapons and saber stances.
  18. Hello, It's been a while I have shown my face back in the community, due to real life and the lack of inspiration (but once again I am here), but the oldschool people probably should know me. For those who dont know me, I am Lazarus and I was one of the four people who iniated the map-craft.com website back in 2004. Next to DarthG, GrawFox and BabySpinach, we saved RichDiesals JK2 tutorials in that time when map-center.com went offline back in 2004, due to an issue with their server, and with Rich Diesals permission, we rewrote and reworked them to a guide all beginning and advanced mappers should know about that worked with the quake 3 engine. Map-center returned after that, but we became the alternative next to the massasi temple, map-review.com and the other tutorial and help websites continue extensive work on the quake 3 engine editing. As far as I knew, we had a very extensive tutorial section and well known mappers were active along our website, such as Sith J Cull, ShadowKnight (later a moderator / admin) and many others who you might see pass on JK3files.com Myself, I am just an avarage mapper with a little knowledge of everything, however all combined give me the power to help out the people who require help. I released only one map back in the early days, and most of my work is for personal use and/or testing for different things. Right now, I forced attention to the singleplayer platform, however I am also intrested in working on side projects. I am since shortly active again fro the mod "Jedi Betrayal", my own SP work, which is a SP without lightsaber, just a simple gun (glowiesticks didnt cut it for me). Next to that, I have been thinking and drawing up a new idea for a capture-the-flag type of map that is not mirrored in any way. For those who want to know more, I am 28 years old (I was 19 when I became active within the community), I live with my girlfriend in a city in the north of The Netherlands, I am a webdeveloper / webdesigner / interaction designer by proffesion and I am a photoshop addict.....
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