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Archangel35757

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Everything posted by Archangel35757

  1. The blaster she is holding looks like Han Solo's.
  2. @@eezstreet -- we could hack the XWA demo mission (others have done this) and replace it with a trial-run of your flight mission(s)... just to flush out your concepts ...even replace it's intro cutscene with something custom. I have all of the XWA tools to do this-- just never got around to using them. We thought about doing this for true space missions for the SOTE mod years ago.
  3. As for #2 above-- it better stay true to Dark Forces-- with Kyle stealing the plans.
  4. @@minilogoguy18 -- I wish you would add an option to have an animated cupola hatch-- with an NPC commander standing up in it as one animation... like this:
  5. You can specify your custom base path in the ModView preferences.
  6. No. It's the classic X-Wing. Maybe a "new" game map style could automatically scale things down programmaticly??
  7. Just saw the trailer... I foresee Ezra pullin'the lightsabder blaster trigger on Vader at the end... thus enabling Laban to help make their es ape from Vader.
  8. I'm really lovin' this idea!!! When I get back from vacation, I will import the X-Wing Alliance Upgrade model for the X-Wing (including the interior cockpit) to start from... wish we had the XWA flight mechanics/dynamics.
  9. Which JKA map has the detailed models/interior for the Raven's Claw?
  10. @@eezstreet -- what were you thinking?
  11. I can do that! For the Raven's Claw, yeah?
  12. "The Harbinger" by Jonathan Cahn ...also the 3ds Max SDK.
  13. @ -- because Han was supposedly commanding a capital ship. Makes sense returning to the Falcon.
  14. Awesome work!!! Keep working at it.
  15. Update: Here's a screenshot of the current work-in-progress (wip #23)... The lighting on the teeth isn't the greatest, and the bottom teeth and lower gum still need some work... but they're starting to look respectable.
  16. ...this is where I left him languishing in my pile of WIPs: I also recall @@Mark Lubbers starting a Xizor model... but I'm not sure if he ever finished/released it. Looking back at this mesh now (as it was one of my first frankenstein derivatives) it needs some reworking. Because I've got a number of projects (Jan Ors being the most important) what I could do is... ...just get the mesh presentable and then turn it over to someone who would have the skills to finish it. Maybe since Mark started one, he'd be a good candidate to take over this one?
  17. Yep... I still have the Xizor model I started for SoTE as well... though now I would want to redo the spine and use my Darth Maul torso on him.
  18. Update: So I tweaked the upper front teeth a bit... and I have all the lower teeth done/roughed-in (some may need a tweak here and there). Next, I need to make the lower gum, tongue, and inner mouth cavity and tie that in with the lips...
  19. It has more to do with the animators-- lack of "pushing/resisting", weight and follow-through.
  20. ...but my primary focus now is Jan Ors, face-rig & lip-sync. All of my other WIPs will have to wait.
  21. This is the current WIP file status: There's still quite a lot of work to do on the mesh.
  22. Imageshack revamped its site some years ago... so they made my free account expire and they won't let me get the full links anymore... without purchasing a full subscription-- @$$holes. So I use Photobucket now. I will need to pull all the models off of my old hard drive and make new screenshots.
  23. They are like the police... I'd have to look back to my SoTE outline to see where exactly they get encountered.
  24. Naturally Coruscant. They appeared in the "Shadows of the Empire" game/comics.
  25. I need to tweak the helmet a bit... anyone notice anything else? EDIT: Looks like I need to tweak the chest armor and a few other areas as well...
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