Jump to content

Archangel35757

Members
  • Posts

    2,351
  • Joined

  • Last visited

Everything posted by Archangel35757

  1. @@Cerez - Maybe Sabine is related to Jango Fett? Second cousin once removed?
  2. @ -- there are open source flight dynamics engines intended for games that are available on sourceforge-- one of these could be used to improve the JK Flight dynamics.
  3. Try a complex ROFF2 flight path using the Max6 beta plugin.
  4. From StarWars wiki: "...However, New Republic agent and Jedi Knight Kyle Katarn infiltrated the vessel [Doomgiver] and transmitted the Doomgiver's coordinates to Rogue Squadron, who ambushed Doomgiver above the jungle moon. Katarn then sabotaged the ship's shield generator. Vulnerable to attack, Doomgiver was destroyed when Rogue Leader managed to destroy the bridge. Katarn escaped after a fight against Fyyar and found and rescued Jan Ors who had been held captive. The Doomgiver exploded above Yavin 4..." When I get back from vacation I will whip up this (X-Wing) mission in XWA editor...
  5. They wrote Dark Forces as a book (following the game storyline) also didn't they?
  6. No need to remake that one... you can rip it out of the SOF2 asset pk3 and repackage it into a Jedi Knight pk3. The only thing that might need to change is just retexturing English letters into Aurek-besh.
  7. @@minilogoguy18 -- do you happen to know what the scale factor would need to be to make it "full-scale" relative to player size?
  8. There's a standard fragmentation grenade model that would be a game-ready asset in the SOF2 assets-- and it looks exactly like what Luke Skywalker used to take down the AT-AT in the ESB.
  9. @@minilogoguy18 -- it's alright... it can always be added later after you release the model. Edit: It probably would work better with a true full-scale version (relative to player) anyway...
  10. Not surprising, objects in a hierarchy inherit their parent's transformation matrix (...and thus scaling). Re-parenting a heirarchy can affect scaling if the new parent has different scaling. Read the Blender help docs on the subject.
  11. @@JAWSFreelao -- read the Blender help docs on how to reset hierarchical scaling-- or ask @@mrwonko
  12. ...sounds like hierarchical scaling issue.
  13. The blaster she is holding looks like Han Solo's.
  14. @@eezstreet -- we could hack the XWA demo mission (others have done this) and replace it with a trial-run of your flight mission(s)... just to flush out your concepts ...even replace it's intro cutscene with something custom. I have all of the XWA tools to do this-- just never got around to using them. We thought about doing this for true space missions for the SOTE mod years ago.
  15. As for #2 above-- it better stay true to Dark Forces-- with Kyle stealing the plans.
  16. @@minilogoguy18 -- I wish you would add an option to have an animated cupola hatch-- with an NPC commander standing up in it as one animation... like this:
  17. You can specify your custom base path in the ModView preferences.
  18. No. It's the classic X-Wing. Maybe a "new" game map style could automatically scale things down programmaticly??
  19. Just saw the trailer... I foresee Ezra pullin'the lightsabder blaster trigger on Vader at the end... thus enabling Laban to help make their es ape from Vader.
  20. I'm really lovin' this idea!!! When I get back from vacation, I will import the X-Wing Alliance Upgrade model for the X-Wing (including the interior cockpit) to start from... wish we had the XWA flight mechanics/dynamics.
  21. Which JKA map has the detailed models/interior for the Raven's Claw?
  22. @@eezstreet -- what were you thinking?
  23. I can do that! For the Raven's Claw, yeah?
  24. "The Harbinger" by Jonathan Cahn ...also the 3ds Max SDK.
  25. @ -- because Han was supposedly commanding a capital ship. Makes sense returning to the Falcon.
×
×
  • Create New...