Jump to content

Archangel35757

Members
  • Posts

    2,351
  • Joined

  • Last visited

Everything posted by Archangel35757

  1. @@AshuraDX -- I'll be compiling a dotXSI exporter for 3dsMax 2015/2016 soon... life has me busy ATM.
  2. Max8 Has all the features needed to mod this game engine.
  3. @@Cerez - You can download a trial full-version of 3ds max 9... Look for the download link in my ROFF exporter WIP thread.
  4. Look in the Utilities section for a Noesis download link. It is a 3D model viewer and format converter supporting scores of formats.
  5. I wrote a Max8 Maxscript dotXSI Importer script... it works just fine up to Max2012. It imports skin weights. Check it out. To import a GLM and preserve skin weights-- use Noesis and then save as another 3D format you can import into your 3D app. Remember the models are scaled down 64%... do you'll need to rescale by 1.5625
  6. Well then we should ask Chum to fix it to add that feature.
  7. Hmm... I thought Jed's dotXSI 3.0 exporter for Milkshape did hierarchies... anyways, I fired up my old WinXP machine that has the Maya plugin archives... the zip files contain Object Code and a MEL script for export options. So I don't know if this object code (32bit for Maya 6.5 and 7.0 and Linux/win32/win64 for Maya 8.0) could be compiled with later versions. I also archived the dotXSI for Maya wiki page-- which should contain compile instructions. If you want I can upload them here for you or someone to give it a try...
  8. I will have to look... I know I have the Maya 6,7, & 8.5 Maya plugins... but I'm not sure if any of those zip files include the code. I also have the source code to the Milkshape dotXSI importer & Jed wrote a Milkshape dotXSI exporter... so someone could start with that and swap out the milkshape parts for Maya. There is also an XSI conversion toolkit that I have that would allow a programmer to make a standalone XSI converter tool for any 3D package
  9. It would have been more plausible if before we had seen Ahsoka teaching them both advanced saber defenses.
  10. So you're talking about multiple GLA files per character or NPC... @@eezstreet and I are planning to do something like this in JKE for a new facial.gla (using better, complete visemes & facial expressions).
  11. @@eezstreet says to look at the hazard trooper...
  12. I thought you already could have unique animation configuration files for a character-- that tells the engine which animations from a GLA a certain GLM model can use, no?
  13. I would like to know the primary versions of 3ds Max used by this community to better guide my plugin development efforts. If you use versions prior to Max 8 please post that info. Thanks.
  14. Once you apply your normals modifier and adjust... can you collapse it back to a mesh or poly object and preserve your normal changes???
  15. I want to create a couple of EFX tutorials using FumeFX and Afterburner plugins for 3dsMax-- taking those rendered image results from Max and create the EFX using EffectsED... any EffectsED experts want to help me?

    1. Archangel35757

      Archangel35757

      Maybe redo Boba Fett's flame thrower as one of them? Open to suggestions...

  16. The model looks great! I'd like to chat with you later (in a few hours) if possible.
  17. @@Xycaleth -- keep up the great work! I thank you for your dedication.
  18. It wouldn't be star wars without Jedi powers and lightsabers.
  19. Is there any kind of Star Wars team working to create Star Wars in the Unreal Engine? It would seem most of the coding changes would be limited to coding Jedi force powers and a saber system, no?
  20. Are you saying you cannot make cutscenes in the MP engine?
  21. Well, it would be a scripted cutscene.
  22. He should have launched a torpedo
  23. @@DT85 -- let's do a quick challenge test to see how close we can match those Unreal results with OpenJK and Rend2... what say you? Maybe a great scripter and mapper will help out? We can exercise the ROFF2 exporter for the approach and landing... maybe I can work with @@Jedi_Mediator to make the needed EFX (using FX images created from Afterburner & FumeFX).
  24. Yes, Tarkin does say that... but before that, Vader force chokes the officer who mocks the force-- so that officer knew as well? So yes Tarkin knows his true identity in EP. 4, but it's my opinion he doesn't know right now. Perhaps Ahsoka "outs" him later in Season 2... just my hypothesis.
  25. So you don't think Kanan would have felt his "force signature" as that of Anakin Skywalker? ( Obviously in the show he did not... I just think he should have...) At this point I don't think Tarkington knows-- perhaps Ahsoka will "out" Vader as Skywalker and it becomes public knowledge?
×
×
  • Create New...