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Archangel35757

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Everything posted by Archangel35757

  1. Ok... now that I've released the dotXSI importer maxscript, I'm brushing the dust off of this project and placing it at the top of my list. ...so many neat 3ds Max projects-- so little time.
  2. In Dark Forces you forgot the characters: (1) Crix Madine... whom the player must rescue, (2) Moff Rebus- the Imperial weapons specialist whom you find/capture at the end of the sewers level. I also recall Jabba the Hutt making a cutscene appearance.
  3. I think you meant to say "hail" and not "hell" -- one is a greeting and the other invokes fire, brimstone and damnation Welcome to the hub!
  4. The default player & NPC is 64 units tall and 32 x 32 units wide and deep, yeah? Also you can turn on the ruler in ModView and see how tall the player is in the "crouch" (or any) animation... but it helps to have a full character as reference to get a better appreciation for correct map scaling.
  5. I suspect he will be rescued before he would be handed over to anyone on mustafar
  6. If you did not delete it then the file is still on your hard drive-- simply plug your old hard drive into your new computer and copy over whatever files you need.
  7. It would be good if you could provide a brief description of what each level map entails... I.e., indoors, outdoors, ship (ship type) interior, etc.
  8. Do you have a complete list of levels/maps that are needed for DF2? I couldn't find it...
  9. I've always been a fan of SP game play.
  10. Update: Just submitted the first official release (v2.0 Beta R1) of the Maxscript dotXSI Importer that adds support for dotXSI 3.0 and 3.5 files... status is pending approval.
  11. Version 2.00 Beta R1

    132 downloads

    See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder. Please report any bugs or crashes in the dotXSI Import WIP thread here: http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4 Post any questions in the same thread above.
  12. I've gotten sidetracked updating the dotXSI import Maxscript to add dotXSI 3.0/3.5 import capability. The script is nearing completion and should be released today/tomorrow then I will be getting back to this head and facial rig project. Thanks for asking.
  13. The last episode I saw was Ezra having a vision and the traitorous Senator. Kanan was not captured then... but if you say Tarkin is with the Inquisitor -- then it must be that Kanan kills the Inquisitor at some point because Tarkin tells Vader in EP.4 that he is the last of that "religion."
  14. ...do tell.
  15. Use a looping ROFF2 animation
  16. @@AngelModder -- you must write some mapping technique tutorials for this engine!
  17. Update: ...only one issue remains to be resolved for the new dotXSI 1.x and 3.x Importer Maxscript (v2.0 Beta)-- which is... there is some sort of bug where some of the rancor's textures are not importing. This issue doesn't show up when importing other files but it could impact other files and so I need to trace it down and fix it. I also need to apply the dotXSI 3.x changes to the batch import routine and then it'll be ready to release.
  18. Anything different or unique in the header of the md3's that have issues?
  19. Ok... the new Maxscript to be used with the Max6 Softimage dotXSI importer should be fixed and working properly now... Softimage dotXSI Import (v1.7 Plug-in) Cleaner 0.5 Beta
  20. Maybe we should hear `em sizzle when hit by a laser bolt?
  21. It should be fixed now... please report any bugs here.
  22. Ok... looks like there's a few corner cases out there causes the script to error... working on beta version 0.5 now. Standby.
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