Jump to content

katanamaru

Members
  • Posts

    615
  • Joined

  • Last visited

Everything posted by katanamaru

  1. I agree with DT85. The simpler solution is to use the JA gla. Then just change the things that need to be changed.
  2. You are better off making a new thread instead of posting in someone elses.
  3. I'll give it a shot this weekend. That's a fine way to start learning how to work Dragon.
  4. For the demo I'd say just grab one of the other droid models for now. 8t88 is cool and all, but he's only in one level/segment.
  5. I just realized how we hijacked @ 's thread. I'm still waiting to hear back from him in regards to the breathing stance. @, why don't you make a new thread and show us what you got?
  6. The top pic with the eyes; I think what looks 'off' is that the eyes don't touch the skin/model on the outer edges. It looks like there is a gap there. Definetly great work going on here Chalk!
  7. The min heap size error has been resolved in OJK I read. So once a version of that is out it won't be an issue.
  8. Add brand new animations to JA. Meaning not replacing anything. Just adding a line in the animation.cfg once you've put a new gla merged with the _humanoid.gla.
  9. Actually, I don't think you can add animations to the sp game without coding. @@Lord_Newbie how did you do that? Did you add an animation and then call it via a sab file?
  10. Good to know about the maskless varients. I'd read the backstory once I download the mod.
  11. Digging the outfits. Not a fan of the face masks. Besides the one on the left will there be anyother unmasked heads?
  12. ^ It could be as simple as that.
  13. If I can get a stable internet connection I want to fork the sp part of OJK so I can play around in that. It would be great to finally be able to alter animations and see the workings under the hood. I've been pondering your original question. Do you really need to do anything to encourage close duels? As a sp game why worry about how others want to play the game? You like close duels and so do I. So we play up close. Maybe someone else doesn't. Though I've kind of come up with a solution for close fighting via animations. I'm thinking of making a one-handed Polish saber style. The basic attacks and parries have all been brainstormed and I have come up with two versions: a basic and an advanced form. The basic style will behave like a blue style blocking and yellow style attacking statistics. I'd set a two or three combo limit. This reflects what I see in beginner and intermediate level fencers. The advanced would have yellow statistics in defense, and blue level attack power. The difference would be that I'd put counter attacks into it's parries and attacks into its transtions. That way a combo attacks and repostes would encourage staying in range. The attack and defense values would be play tested of course. Those are just rough ideas. Until we get the code figured out for adding styles I'm thinking of trying out the advanced style and replacing Tavion or Desann in the meantime.
  14. I'm still liking it. Sorry I can't give any crits, but if it was uplaoded today I would recognize it was Sam, and I haven't even played TFU 1 or 2 besides the demo.
  15. Check assests1 for the models/players/_humanoid folder. If there is a folder for cutscenes then that is your problem.
  16. If we want to add options I'd say do it to the default Jaden characters first.
  17. Some cutscenes won't work with a hex'd model. It depends if the animations are in the _humanoid.gla or in a seperate .gla that is cutscene specific. Lord_Newbie is right about keeping _humanoid in the file path. The game demands it. Overwriting the "."s is ok.
  18. Yep I think that is hella progress. Great job.
  19. We can, but do we need to? I'd think most people would have that already. My vote would be yes if we are not worried about file size.
  20. Yay for more force power use!
  21. It's neat for me to read about how much people cared about the music. I have to admit that I don't pay attention to music after 10 seconds. It just becomes background noise. So I thought the music in JO and JA was the same John Williams fair that I tune out after awhile.
  22. I'm liking it.
  23. Now I just have to figure out how to get the code and edit it. Does notepad work? /sarcasm (unless it does)
  24. There was a cat speceis mod. You can make an npc from that to replace Kyle. Then just record the voice and BOOM! Done.
×
×
  • Create New...