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Posts posted by Bubbles
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Forums not very active atm so I thought I'll start this (Hopefully this is the right section)
Although this is the OpenJK section your stuff doesn't have to be exclusively done with OpenJK i.e a stupid effect for a gun or whatever.
If you messed up and/or created something crazy or funny feel free to share it.
My first attempt at creating a kind of DBZ type blast like a powerball thing like a kamehameha. I kinda done it all in my head though, when I checked out a DBZ video they all seem to be blue lol.
Not mine just testing out a Fish Eye Lense ( alot better now)
This was me just trying replace the amprotect with a powerup effect from DBZ
Not quite sure what happened here. : D
This was an attempt at porting Vertex's Bespin map made for Unreal Engine 4 into JKA. Never did get round to texturing it or doing the lighting. It ran pretty well but as you could see there were some dips in the frame rate.
Adding a rear view mirror to JKA because..... why not! lol.
This was just adding EternalJK's Playernames to OpenJK but also showing HP
Circa likes this -
Think EternalJK might have first person with cg_fpls to 1
Probably a big buggy though
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Not sure if this has been posted before so thought I'd share.
Droidy365 likes this -
Just wanna add I really want this.
GamerRedNeck likes this -
You want to make a RP single player mod for JKA right?
That's a lot of work and would be far easier if you break down what you wanna achieve into manageable chunks. For example the 3 main components are making the map, making the player models and making the game logic (and possibly making the UI)
For making the map. You want to learn Gtkradiant or NRC. Which can be a bit of a pain but well worth learning. As it teaches you stuff that helps with the other steps.
For making playermodels. Blender is the best choice. It is also has a pretty steep learning curve.
For making the game logic to create a roleplaying game. That's a fair amount of work especially if you want something like Mass Effect 3's dialogue system.
But there are shortcuts. For example lets say you want to create a roleplaying level on Tatooine. There are already maps released for Tatooine maybe some of them include the .map files as well (.map files are like the source files). And if your mod is about Qui-gon-jin and Anakin then there are already player models out there on this site. And as for the dialogue system for a roleplaying mod. I am sure there are some mods that have this functionality that are on Github. So, for prototyping it might be a good option to make use of other user generated content. Although you'd have to ask their permission if you wanted to publish it.
Best bet is to get decent at mapping as you can do a hell of a lot without even touching the code.
Also check out some other single player missions that other users have made to get an idea of what's been done and how they did it. https://jkhub.org/files/category/76-single-player/
The Commander likes this -
13 minutes ago, Futuza said:
A useful overview of how the game's game structures works: http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf
Neat, never seen that before.
There is also a book focused on Quake 3 modding that is pretty useful for any JKA modders. Although it is mainly the basics they cover.
hint: googling it might find you the .pdf quite easily
OCD2 likes this -
Had a little play with it. Had to remove the skybox and just used a very low res one lol. and a few textures I removed. (prob more than I should of due to some overlapping. I think you can still see on the floor that there is some shimmering going on.
Def possible to port. If your willing to put some time into it. e.g. improving the textures, especially on say the ship that was never designed to be looked up at close. And give it decent lighting with maybe some light emitting shaders.
I only really played with it for about 30 mins though just to show it in game. Put some time into and it could look pretty decent.
Also not quite sure what those barriers are at the start? Maybe thats like an invisble wall in the original game to stop people going to far back or forward? idk
Droidy365 and KyleKatarn1995 like this -
Its possible to port it to JKA. You're going to run into a lot of issues though. i.e looks like some faces are occupying the same space. It's not a perfect port.
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3 hours ago, Lancelot said:
Models and skins that were created for Jedi Outcast are usually compatible with Jedi Academy without any problems. So there is no need to convert it.
I thought JK2 models have more bones in the hand so can throw up some issues.
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Wonko has an addon for Blender in the download section that imports MD3 files into Blender I believe.
I also think Noesis will probably convert from MD3 to .OBJ or .FBX that Blender can import. That's also in the download section.
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That's a MB2 server your on right? Thought you didnt allow people using JKChat on them?
Maybe I am misremembering lol. Either way the wide screen support looks nice.
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Yep, it has been almost 20 years since the release of Jedi Knight Outcast. There will be a few events going on during the 26th/27th of March 2022. For those interested. Nothing is really required to join other than owning JK2! Although I'd recommend for the best experience that people download JK2MV.
I suspect some of the most active servers will be on 1.02 so JK2MV will be required to play.
Maybe the mods can make an article to let people know about this but thats up to them.
Smoo likes this -
@ent Keep up the good work.
ent likes this -
3 hours ago, Lancelot said:
Anyway, I'm looking forward to see the Inquisitors in the show. Maybe they will be even better than in Rebels or Star Wars Jedi: Fallen Order.
Ye maybe. The Sith Inquistors were pretty crap in both of those. I always got the impression they were not strong. For example Vader at the end of Fallen Order. Or Ahsoka Tano in rebels vs Inquistors.
Also phantom menance soundtrack....
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He was by far the best actor in the prequels excluding Ian Mcdiarmid.
I'm looking forward to it. This is a period of time we know very little about. I hope Vader is not just used at the end but a constant presence throughout the film.
I also hope to see the Emperor himself return for the show, that would be awesome.
As for the Sith Inquistors... I never really liked them, because it kinda messes with the rule of two.
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2 hours ago, Lancelot said:
And that would be one of the various problems the model would bring. Even if someone would be able to scale her properly, what use would it have? She would be by far the tallest character, which would look ridiculous when fighting with the regular sized characters. And seeing Lady Dimitrescu doing lightsaber acrobatics and wielding weapons would simply reduce a menacing and dangerous character to just another player model you could easily force push into a pit. In other words, she doesn't belong anywhere outside of Resident Evil Village.
So negative.
Now that I think about it I could make some LMS type game mode of hide and seek in which Lady Dimitrescu can one hit kill.
Not that anyone would play it
BTW JKA is not garrys mod OP.
Lancelot likes this -
https://gamerant.com/new-jedi-academy-game-potential-lukes-academy-book-of-boba-fett/
Easy read mainly fluff.
Think the main issue of a new JKA game would they would most likely remove dedicated servers and replaced with a matchmaking system. Skins would be unlocked via lootboxes or slow progression. And all the other modern trends games these days have. Including a distaste for modding.
I may be wrong though.
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As Lancelot said would look stupid.
And in multiplayer she would not even be tall unless the server owner goes to the hassle of messing with the scaling of the model.
Lancelot likes this -
To be honest the combat looks and feels clunky. Maybe it is just the animations but just doesnt seem right.
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17 hours ago, SomaZ said:
Yea, I remember. Was part of the dev team before it died. All I can say is that everybody from the team was disappointed how it went. We really wanted to release at least something, but because of legal problems we weren't able to.
Yea I was quite active on the forums. It would of been nice for the project files to be released but ah well.
It really did look like it was quite far along. I also think they choose a good engine instead of sticking to JKA. I think an issue with sticking to JKA when making total conversion mods is it is just seen as another mod for JKA and does not attract new players. A standalone project can in my view attract more people.
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You guys remember this?
https://www.moddb.com/mods/star-wars-the-new-era
Just a bit of nostaglia and regret. I had high hopes for this project at the time. Sucks that it died.
DarthValeria likes this -
17 minutes ago, Circa said:
Keep in mind he got official approval from Lucasfilm to do this, which means they knew about the patreon already. I’m pretty sure that patreon has been active for his overall channel for more than just this project.
His channel only lists stuff related to the star wars project. Maybe they gave him the green light for pateron. It would depend if he specfically asked if using Patreon was ok.
Adding random stuff to the game and share your fails
in OpenJK
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