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Everything posted by Chansta
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whats easygen, is it like netradient custom?
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question: is there anyone here thats like an expert at trying to perfect an outdoor terrain map, since I'm trying to make a jungle themed map and as of right now I kind of understand what I want to make but I seem to have reached a roadblock. some of the pieces for the hills in my map appear to be invisible like its as if they arent even there when in game? I would appreciate any assistance provided with this map, because I am struggling to understand how to make my outdoor themed map feel more natural, if thats even the right term to use
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[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
impressive, most impressive -
Custom texture that I have doesnt appear in game
Chansta replied to Chansta's topic in Modding Assistance
thanks for the help everyone, we got em -
Custom texture that I have doesnt appear in game
Chansta replied to Chansta's topic in Modding Assistance
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Custom texture that I have doesnt appear in game
Chansta replied to Chansta's topic in Modding Assistance
I tried that and it didnt seem to work, at this rate I may just have to send the file to someone since I am ready to tear my hair out -
Custom texture that I have doesnt appear in game
Chansta replied to Chansta's topic in Modding Assistance
so this is what appears when I try to resize it in paint, is it still not a power of two I also I dont have gimp and I fail to see the issue even after putting the resolution into 1024x1024 the texture still didnt load and I dont know what else to do -
Custom texture that I have doesnt appear in game
Chansta replied to Chansta's topic in Modding Assistance
And how do I do that make a texture a power of two -
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Just a small question I have which I would really appreciate any help with, you see I am currently working on a map which has a custom texture, and I created a textures folder within the Pk3 of the map in question, but when I load said map into Jka the texture appears to be missing, which I dont understand, since I dont think I missed anything, also let me point out that I tried it in both base Jka and Md and it was the same result......... The pictures of how it looks in game and in netradient custom Again any assistance provided would be most appreciated please. Sincerely, chansta
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I think Sedriss would be a cool idea, considering the previous attempt was just a poorly reskinned rosh model
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SJC The Palace of Jabba the Hutt - Map Pack (Daytime - Sunset)
Chansta commented on @JCulley3D's file in Free For All
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20 downloads
Here it is, my second map for Jedi Academy May I present The Tomb of Fear This map is actually a completly original idea Which is actually featured in my ongoing SW fanfics that I'm sure many of you on JKEMPIRE have seen on discord For a brief background: This was a part of the Tomb of the Ancient Sith Lord Darth Aviskus, a powerful Lord of the Sith that gave the republic a great deal of strife in the years following Darth Ruin's death Many have passed through here to meet the master but many have failed.... Will you survive???!!! After much mental debating I finally decided to release it to the public I'll admit this probably isnt the most ideal map for MP but I included it just for you guys that like to mesh lightsabers into eachothers faces for 8 hours Installation: place the Pk3 into your gamedata Base folder For MD and SWGL users just place it in the respective MD/ GL folders it should work fine. Enjoy!! -
[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
Nice, so it’s a more underrated wilhelm scream -
[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
and it should be noted that I played an incomplete version of this level recently -
Hello to all that are enthusiasts of jka modding I am proud to showcase my latest yt video regarding the Dark forces mod, the point of me doing this is so that the link in the video can be spread across JkHub so that these incomplete levels can live on as opposed to being potentially lost forever
please enjoy the video
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gabtrucker likes this
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DF Imperial City partial remake - for Jedi Academy
Chansta replied to jereth's topic in WIPs, Teasers & Releases
https://drive.google.com/file/d/1pxBb-KB7USAO3AZnuVewdLOhj0xdURua/view?usp=drive_link then get a load of this -
[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
Small critique on the executor level but some of the elevators don’t work throughout the level prompting me to use noclip like the one in that large hangar area -
- 4 comments
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- star wars related
- contest entry
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[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
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[WIP] Dark Forces mod remaster project
Chansta replied to undeadslayer's topic in WIPs, Teasers & Releases
seems to be a few missing textures on the executor level -
Version 1.2
57 downloads
Here it is, ladies and gentlemen! We finally have it, my first-ever map for Jedi Academy. Ever since I was a wee lad, I've dreamed of creating my own maps for Jedi Academy. Now, for the first time since I got the game in 2009, I've turned that dream into a reality. I present to you: the Imperial Hallway. It is meant to be based on Coruscant as a part of the Imperial Palace. My main source of inspiration for this map was, in fact, the old Star Wars: Infinities - A New Hope comics. This map is loosely based on them, but with my own creative twist. Installation: Simply place the pk3 file into your gamedata base folder. I've already tested it for multiplayer, so it should run smoothly. Issues: There's only one known issue at the moment - the music I selected doesn't seem to work in multiplayer. Rest assured, I plan to fix it eventually. Final Notes: This map was created to honor Jedi Academy on its 20th Anniversary. As such, I'd like to express my gratitude to the following: Colonel Cornelius CornJulio, for teaching me the art of mapping - The MD team, for fueling my imagination - Linken, for helping me to get the music to run Enjoy, and may the Force be with you always.- 4 comments
- 1 review
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Hello Guys I just had a question about making like a cylindrical elevator shaft, you see I am trying make a doorway but according to my netradient, the buttons needed for that aren't there, could it be possible for me to make a cylindrical door by some alternative means. I am most eager to show the map I am working on. Greatly appreciated, Chansta