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Everything posted by RAILBACK
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Proper communication is the key to many misinterpretations. Whether here or at home.
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Indeed I will. Just the reference pics are fine.
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I like this crate so much, I might even fabricate one out of SS or cold rolled.
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Reminds me of the bar_bottles I made eons ago.
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Anyone that can create such things should not be homeless. I'm old & experienced enough to understand many things. It's a dam shame you don't live closer to me, you would so NOT be homeless, OR jobless. RB, Vancouver BC.
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Excuse the requote. I totally understand and that's too bad. I STRONGLY disagree with 'years wasted doing it with little payoff'. Take care.
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[WIP] Q3ME: a 3ds Max Level Design Plugin
RAILBACK replied to AshuraDX's topic in WIPs, Teasers & Releases
Agreed. I LOVE LAVA! I take my kids for walks and pretend the ground is lava and you can only step on rocks and wood. I just looked at it again ingame. Then, I looked at Lava test 1 video which I think is even better! So, forget what I said about more movement, LOL. It's pretty dam awesome dude! I think a heat wave distortion would be really cool if you could add that. You know, like force_push where it slightly distorts your view, only it would be a steady wave as soon as you get close. -
[WIP] Q3ME: a 3ds Max Level Design Plugin
RAILBACK replied to AshuraDX's topic in WIPs, Teasers & Releases
If you could simulate more movement without so much repetition. I guess have another alpha move in a diagonal direction? -
Yea nice Art. Yes, that's the generator from JK2. You don't have to port it and put something else there. I do notice that some misc_model statics or misc models have textures or shaders missing. Just make the corrections, or put something else in. You either optimized that level or have a better card than I do. 82FPS is real nice.
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Took me a bit to find it again. I'm pretty sure he would be fine if someone uploaded and or ported this level. It needs some optimizing I'm sure. Mr Wonko has his Palace Wars level but I think that's it. http://www.dadmad.net/pages/de/jedi-knight-levels.php
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This is Bunker Wars. I would like to see it ported to JA. There's so many moving parts, fx and shaders going on.
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Yea, how I missed this level is beyond me. Created with JK2 Radiant way back in 2002.... I get 19 frames with a GT 635!
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Your Luke models are the best I've ever seen.
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Going to go ahead and say some of you know about this cool mod. https://jk2mv.org/
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Apparently there was an official Jedi Academy hat
RAILBACK replied to Circa's topic in Jedi Knight General Discussions
Just seen this now. Back when Map-craft was around, we had one mod contest where the winner received just that, a JK hat! -
[WIP] Q3ME: a 3ds Max Level Design Plugin
RAILBACK replied to AshuraDX's topic in WIPs, Teasers & Releases
LOL, how modest. -
Play store removed the JK android apps years ago. However, I did find the app here: http://www.beloko.com/?page=game_jk3
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I agree Langerd. OR, pass along the files you have and we can have other people looking at them, besides yourself.
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I think Langerd is correct. That's why my earlier post states make some control tests. Simple things are sometimes overlooked. In your pk02 shader folder, did you put a jpg in the folder instead of a tga? I ignore sv_pure 0, when testing.
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Okay thats a start. You're aware of the acronym: kis ? = keep it simple. Lets start with the basics. Load up default shaders and make sure they work. If they work, then open up a default shader in notepad that's similar to the shader you want. Copy that section and replace all default textures with your own. Name new shader. Put it on the shader.list. Load in Radiant. You can also use the 'refresh/reload' shaders option in Radiant. If none of the shaders in Radiant work then I would start looking at the radiant.log files. You can have a quick look at the bottom of Radiant and move the text window up a bit to see what loaded and what didn't. Assuming you know how shaderED works, you actually double clicked on the texture IN the texture window....right? This brings up a window with the shader & stages. You clicked on the 2nd window (stages) and it doesn't have any errors flashing? Also, when you are looking at the texture, if the name on the texture is grey, it's fine. If the letters of the name are red, theres an error. If you see missing textures that are black with white lines, bring up the console. Read what the game could not load. It wont tell you in detail what's wrong. It might say: Couldn't load texture or: couldn't find, etc. If you have tried all this and you still can't get any custom shaders to work in Radiant, back up all your JA files, open up your bedroom window and toss your PC down onto the street (check for cars & people first).
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Have you tested your other custom shaders? Do they not load either? I think ShaderED should tell you the error.
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Load them in ShaderED. It will show errors. Make sure they're multiples of 2.
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Update?
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Nice work. Modelling AND mapping! How come your pipes took so long to make? Are the pipes models? Also, on your boxes... maybe sink those corners in a bit? I'm guessing you've played Portal before.
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propper way to add textures to cylinder mesh
RAILBACK replied to Lazarus's topic in Modding Assistance
Agreed @@Langerd . Properties: SET, stretch, rotate, magnify.