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Omicron

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Everything posted by Omicron

  1. Wow, that brings back memories... Good ol' SW Bounty Hunter
  2. So did you finish that ffa3 map project, and if so, do you still have it, and if so, is there a place where it can be downloaded from?
  3. ^^That
  4. When you enter the actual site, it isn't up. clicking the big blue button has always taken you to the actual si e, which can be found at http://www.ultra-utility.com/site/
  5. np, that's what this thread is for.
  6. @@DarthStiv Here you go: https://www.dropbox.com/s/i2pa5lg34dtwmtk/KOTOR%20and%20TSL%20Maps%20for%20Jedi%20Academy.zip Everything from that list is in there, except for items No. 9 and 12. Enjoy!
  7. Thanks!
  8. 9 and 12 on that list don't have working download links, but I think the others do, so I could get them for you into one large zip file if you want.
  9. Just sent to the pm, and note that t he file size is smaller than the v6 pack, but the pack I sent you only contains skins. No weapons or bot support (I think) and all that other stuff in your pack
  10. My first mod I downloaded wasn't actually from JK3Files, it was from strategy informer: http://www.strategyinformer.com/pc/starwarsjediknightjediacademy/mod/32711.html The great thing about SI is, is that it gets updated with new mods every few weeks or so, and it has some cool stuff on it which isn't on JK3Files, and/or Moddb. Like it has the 0.1 beta of 'Manhunt', which never got released, (mod ceased development, and the beta wasn't publicly released, but it can be downloaded from SI) Manhunt 0.1 beta: http://www.strategyinformer.com/pc/starwarsjediknightjediacademy/mod/27257.html It quite a good a mod and well worth a try
  11. Then you would be fapping over my sister. Please don't...
  12. Where can you download the cartoon version from? I quite like it
  13. Indeed, welcome!
  14. Not long after that twi'lek I asked for, I found a kotor pack, but forgot to say here, meh ;P That pack looks the long lost v7 one that I managed to get off someone from an irc chat, just checking now... EDIT: Yeah, it looks like the v7 pack I have, but it has some extra stuff included, so thanks for that
  15. Do the doors also destroy the radiation/biohazard barrels which are put in the doorways?
  16. Welcome to the hub!
  17. I found that when I put my files in the jka gamedata folder, it messed things up a bit. So I made a whole new directory for them. (c:/Program Files/JAcoders/OpenJK/Gamedata) And of course I made a base folder in that directory as well.
  18. Perhaps, but I would still like to have it nevertheless
  19. No, I mean actually editing Kyle's model.glm so that the actually Kyle model has him holding the pistol in it. Basically I would like to play as Kyle ingame with the pistol in his left hand (which I wouldn't be able to use of course) and having a saber in his right hand. Sorry if I wasn't very clear earlier.
  20. Please could a modeler edit the Kyle Katarn model, so that he is holding the bryar pistol from jk2 in his left hand? And also, could it be rigged to the jk2 skeleton, so that it could be used in JK2 and JKA? If not, then I'll be fine with it just available for JKA Thanks in advance to anybody who does take this up.
  21. Perhaps, but it still would be cool to play as a rancor.
  22. Tough choice between JK2 and JKA for me... I had played JK2 first (on the gamecube) and it's campaign is much superior to the JKA one, but JKA has better MP in my opinion.
  23. Could you rig the rancor (and possible the mutant rancor) to the _humanoid skeleton? So that it could be used in MP
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