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Szico VII

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File Comments posted by Szico VII

    Moonbase Labs

       890    11

    Aw come on szico, you gotto finish her! Dont give up man! I always liked where this map was going. Personally Jh3 isn't my preffered mapping style. I prefer some thing more realistic and dramatic. :( I do hope you finish this. I understand atm Rend2 is hard to work with, I'm on the Warzone team and once vanilla of JH3 is done I'll be converting it over and expanding on it for it's gameplay. It can be a real bitc*. Few in the community will understand that, but even just shadowing and lighting is very different in rend2. it takes 4 X the effort and time it takes to build the structures just to get the lighting right. Even then at times it's soo different to what we expect or are use to seeing we often don't even like the result even though it's better. We just don't see it our selves becauseof what we're use to and already know how to do.

     

    :) Any who, don't give up! JK is at a turning point and needs us old timers to guide these younglings in the right direction LOL!

     

    Its not about being hard to work with - the map worked well with rend2 when I last used it, but I don't have those binaries anymore (they were from like...2013) and the newest binaries don't seem to work properly. Crashing repeatedly, parallax failing inexplicably e.t.c.

    Map Models Pack #01

       415    11

    hi, i get an error r_loadmd3 [model...] has more than 1000 verts on a surface.

     

    i wonder if anyone else experiences this issue with some of the models. 

     

    Also this happens with other mappacks

     

    I did try them all ingame but that was using OpenJK, perhaps that has a higher vert limit?

    Noesis

       5,913    22

    Added a "Force texture path" option under Persistent settings->Other in the data viewer. This is a semicolon-delimited lists of additional global texture paths.

     

    I like this one very much @RichW

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