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Kualan

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Everything posted by Kualan

  1. Jaina Solo sounds interesting. The NJO are surprisingly underrepresented in JKA mods.
  2. Looking good.
  3. "Boy, that escalated quickly." Progress shots are looking good at any rate, Barricade.
  4. That model you refer to is a direct port from KOTOR, and as such is incredibly sketchy legal ground. I don't think you'll find anyone willing to modify a ported model for you, I'm afraid.
  5. Awesome, I'll give that a shot. Thanks for the fast reply!
  6. Hi folks. I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model. Thanks in advance!
  7. Aye, I think the one Syko linked is the one you mean OP. Never seen a different model of Durge, just that 'realistic' reskin of the cartoon model.
  8. One of the monsters has the ability that it is forgotten as soon as the observer looks away. So when people see one, they keep a tally mark on their skin so they know they've seen the monster even though they can't remember it.
  9. *mashes the download button* An excellent pack! Just admiring them all in ModView as I type, very good work man. Polished texture work, very crisp. Going to give them a whirl in-game now. Can't wait to see what you come up with next.
  10. Working on it on-and-off over the past couple of years. Glad you like it! Heh, thanks. I don't think I was even aware of Toshi's Anakin when I started the comic, and although tempted to change over I decided to stick with it for the sake of visual continuity.
  11. What an odd little bug! But at least it is easily avoidable.
  12. Kualan

    Master Vandar Skin

    Very nice job, was expecting it to be little more than a recolour of the robes to blue but you've actually done some considerable work differentiating the two's faces as well. Nice skin work.
  13. Woah, that is some fast model-making! Nice work. Also - is that a JKA model for Karadan Paratus in your signature?!?
  14. Best I can find are these, but the symbol seems a little inaccurate for the first incarnations. May be a case of having to make it yourself from scratch; http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-1-356955539 http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-2-356955845 http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-3-356956046 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-1-356973017 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-2-356973693 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-3-356973507
  15. Great news about the source code, I guess Ste must have sent that reply mere hours before news came down that Raven were going to release it all after all! What are the odds
  16. Amazing news, can't wait to see what comes of this.
  17. Bad news, I'm afraid, but Ste gave a thorough explanation as to the reasons for why which was appreciated; "Thx for the enquiry about the ModView source, however ( here it comes… ) the source code that’s currently out there for people to make MP mods etc is all that we received clearance to release. ( e.g. one of which is here http://jediknight3.filefront.com/file/Jedi_Academy_SDK_MP;20909 ) We do still have the full source code inhouse, but the condition it was archived in isn’t suitable for public release, due to it containing things like NDA-covered SDKs for various bits of middleware, plus the last-minute additions for the disk-protection. Getting legal permission for releasing even small parts of it ( assuming we had the time to pick out just the bits for ModView out of the rest of the source code, which we don’t right now ) is complicated by the whole LucasArts involvement as well, and when lawyers play safe they usually do so by just saying no. Either way, Legal wouldn’t want to budget the time to chase this up even if we asked them to. Sorry about that. Regards, Ste Cork Tech Programmer Raven Software"
  18. Some images for you there. Though Pablo Jill has long been the one distinct background Jedi from the prequels who has never had a model made of him for JKA, I think the chances of someone taking this request are - sadly - quite slim. There aren't too many modellers about these days for such an elaborate job. Which is a shame as it would be nice to have him to "complete the set" of prequel Jedi available for JKA, I agree. There are also concerns about frankensteining and permissions that people would need to consider. I wish you luck in your request though! If someone does take you up on it, I know I would enjoy seeing Pablo Jill make it to JKA at last as well.
  19. I was already aware of that.
  20. Received no reply so far (still think it was weird to be pointed to the Audio Director of all people, can't see how it would be in his sphere of inlfuence). So just sent another email to Mr Cork, hopefully that will bear more profitable fruits.
  21. The name I was given by Raven's community people was one "Mark Kilborn". The Audio Director according to the site, but who knows what he was doing ~ten years ago. If one of you guys wants to email Ste Cork too, go right ahead.
  22. I like the poncho version in particular, nice.
  23. The generation of tomorrow will airbrush the world in their image. So sayeth the prophecy.
  24. I've sent an email to the appropriate person at Raven Software, who can apparently answer one way or another if the company would be willing to release the source code of Modview to the modding community. Will let you folks know when I have a reply.
  25. Can't even find an email address to contact them about the possibility.
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