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Everything posted by JediBantha
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Can a jedi become a psychiatrist?
JediBantha replied to syainkn's topic in Star Wars Franchise Discussions
Seeing as @@Kualan made one a sort of psychiatrist, I'd say that it's possible. -
Force Sight vs Force Telepathy would be something like this: if (self->client->ps.forcePowerLevel[FP_TELEPATHY] > traceEnt->client->ps.forcePowerLevel[FP_SEE]) { effect(traceEnt); } else { counterEffect(traceEnt) } Also I may have made a mistake with the level.time example - It might actually mean that it's in the middle of playing an event, and not running past whatever value you specify for it. (ex: event > level.time (0?) + value (Let's say 10) )
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SUPERHOT Player model/Enemy model.
JediBantha replied to Daedra's topic in Mod Requests & Suggestions
If you do end up voicing this model, give him a TTS voice: My roflcopter goes soisoisoisoisoi -
You don't *have* to copy/paste from MP - The cloak powerup "removes" the entity from the map, but you need to make sure that it doesn't have the cloak shader in order to render it completely invisible. You can search for instances of PW_CLOAK by clicking Edit->Find and Replace->Find in Files, set the take under "Look in:" to "Current Project", and then type whatever you're searching for. But first, you need to create a new powerup, which you can do by right-clicking PW_CLOAK and selecting "Go to Definition", and from there you can type "PW_FORCE_TELEPATHY". After that, you need to make it so that the NPC becomes visible once the timer for the powerup runs out, which you can do by looking at the timer for PW_CLOAK. If it says something like: if (self->client->ps.powerups[PW_CLOAK] > level.time)That means it ran past the specified timer for the powerup.
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@ I believe he's asking for help in implementing MP's variant of Mind Trick into SP.
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It is - Just look for the disruptor rifle's disintegration & the shadowtrooper's cloak, make some edits in Jedi_AI, and you should be good to go. (You'd also have to edit ForceTelepathy as well.)
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@@Asgarath83 Thanks man, I finally got it working: Mind Trick Radius: Feel free to use this in any other projects you might be working on.
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I must have tried at least a dozen times now, and the game keeps crashing whenever I mind-trick an NPC ForceTelepathy_ConfuseEnts ForceTelepathyRadius Any help at this point would be greatly appreciated.
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Modders screw around with EA in Battlefront 2
JediBantha replied to Gorc's topic in Star Wars Franchise Discussions
This just in: Modders take Pride and Accomplishment to a whole new extreme! -
Modders screw around with EA in Battlefront 2
JediBantha replied to Gorc's topic in Star Wars Franchise Discussions
LOL That's the point! -
Modders screw around with EA in Battlefront 2
JediBantha replied to Gorc's topic in Star Wars Franchise Discussions
Why wouldn't anyone need a pink Vader? -
I feel like Hssiss aren't used enough, and would be a good species to use in a horror scene in a Star Wars film.
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Who is more Annoying? (Penin vs. Binks)
JediBantha replied to Gorc's topic in Jedi Knight General Discussions
We're still beating this dead horse? Neither. -
What Is The Most Fun You've Had In The Jk Games?
JediBantha replied to Jango40's topic in Jedi Knight General Discussions
Being able to kill myself just by running/jumping into walls/ceilings/other objects (JK1) Force Throw, Blinding & Destruction (JK1) G_SaberRealisticCombat (JK2) G_Knockback (JK2-JKA) Swapping models and/or sounds (JK2-JKA) The "Control <name>" command (JK2-JKA) Adding extra effects to weapons (JKA) Results from OpenJK's source code -
Giriq Ramis & Anakin Skywalker investigate a hidden fortress on Ilum
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Ye, ModView & Teh Gimpinator
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Because I have nothing better to do.
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Here's what I put in, if it helps:
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I wanna write a command into g_svcmds that lets you play animations/freeze them at a certain frame, but I have no idea how (What's new, right?). I've searched VS for anything related to "pause", but the closest I got was this:
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Dat Pre-KotOR
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Speaking of which, was my video of TPM ever moved to media?