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CaptainChar

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Everything posted by CaptainChar

  1. err, what is with that broad...stereo mic's arnt anything new
  2. insanity drives me it seems
  3. i'll look into it
  4. power is stable, but internet is running like.... poodoo

  5. the rifle was released?
  6. err disreguard that, the power grid in my area is still unstable

  7. main power restored after 2 1/2 hours of work

  8. if its got zombies or husks, Im content
  9. I remember you silver, welcome aboard
  10. i dont own a wide screen moniter, its an lcd, but not widescreen
  11. its not pretty...seriously
  12. SSV Normandy offically added to my projects list

  13. might have just been a bad installer or bad install, it happens, regretablly annoying, but it happens
  14. well dam, im still learning stuff about this time, lol but I know more stuff mapping related then models, unless you count map object models
  15. glad you could join us on here Kahn
  16. if anyone is interested in, how would C-sec put this, "questionable goods", I have a DVD backup of some of the stuff that was on JKfiles, and I have a model stash, ask and i'll check my inventory. since I supply other modding sites with alot of their models >.>;
  17. I generally converted my PNG's to TGA's example of the shader I used, however if you open the TGA in photoshop, if there is black, it will show black, for my shader to work, the black must not be present and show a checkerboard pattern, this means the alpha is present in the actual texture. figured i'd share the Shader I used: textures/cvrace/fence { Cull none qer_editorimage textures/cvrace/fence.tga { map textures/cvrace/fence.tga blendFunc blend alphaFunc GT0 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }
  18. yes, system ram and cpu speed is all we really need to know though a single core PC, with about 1 gig of ram should handle GTK pretty well, mind you all my machines since pent 4 era have ran mostly with 4 gigs of ram, so I cant say for certain
  19. ive had issues like this, if you use winamp use alt + 3, then delete the IDtags info, the song will 90% play then in game, other wise, the song could have a dynamic sampling rate, it would then have to be converted to a fixed rate, eg :128kbs Ive also done seemless looping music edits, this requires wav format for best results, but larger file size, you can get the effect with mp3, but there will always be a second delay on the restart of a track
  20. Haunted Graveyard is preping for V 1.0 release

  21. nice glass on those candles, this is a JA mod right? not morrowind or something?
  22. time for a clusterfuck: (this is what happens when your a member of many modding communities) and manager of some manga communities, etc etc Aw piss, I forgot how to use the spoiler tags
  23. wait, we can do custom skeletons now? where the hell have I been? And the at-st is the ideal size that id be looking for, maybe a little bigger, the idea is when your in the hanger, the main lift would activate after X amount of time, even during a dual, and the robot would stay in the main hanger but attack anything that entered its range basicly and If i knew how to change the name.... should have just named it model request
  24. Im tmepted to map the Normandy 1 cause of inyri

    1. Show previous comments  1 more
    2. CaptainChar

      CaptainChar

      I wonder if JA would explode with all them shiny shaders at once :P

    3. Inyri

      Inyri

      I totally think you should do it. :D

    4. CaptainChar

      CaptainChar

      I sense hours of calibrations coming ahead

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