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Inyri

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Everything posted by Inyri

  1. So... yeah.
  2. And with that, folks.... https://jkhub.org/files/file/1463-n7-valiant/ Also, finalized model is updated on sketchfab. ME3 N7 Valiant (click to view in 3D)
  3. 1,301 downloads

    This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations. This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. In other news, I've almost hit 1000 multiplayer games in Mass Effect 3... This weapon utilizes the same effects files from my Widow/Black Widow model. Keep in mind you may only use ONE of these, as they both replace the disruptor. My Other Mass Effect Mods: https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1296-%7B%3F%7D/
  4. Thoughts? Nevermind the jetpack...
  5. Your glow map is not very bright, so you're not going to get a good glow from it unless you increase the brightness.The change I made to the shader should help with the whole thing being black.
  6. Arrange it in the below order that will help. I also fixed the blendfunc in the glow section. They probably both work, but that's the one I've had the most success with. What kind of glow are you trying to achieve here? Because you've essentially set it up so the eyes are kind of a dull grey. As far as I can tell it's working, it's just not very pronounced. I tested it by changing the color of just the glow map. Not really sure you're going to be able to have a shader be dynamic like you want.
  7. Very difficult to troubleshoot shader issues without the actual mod files.
  8. Holy crap, guesting is now finally a thing in GW2? Who's playing with me??? Not Caelum, because he's probably on a Euro server >:[

    1. Show previous comments  4 more
    2. Fighter

      Fighter

      I'll look my number thing up too.

    3. CaptainChar

      CaptainChar

      I already have too many MMOs to start another

    4. Inyri

      Inyri

      Added you, CrimsonStrife.

  9. Sure is a bothan. Pretty bad, but considering I was just trying out the software I'm pretty impressed it's that good with fairly minimal effort.
  10. So @@minilogoguy18 was telling me about 3D Coat and I decided to take a look. You can download a 30-day trial (or buy the whole program) on Steam. It's similar to mudbox or zbrush in that it lets you create 3d meshes from scratch taking a sculpting approach. Made this on my first try out the door (which, by the way, is better than the first thing I made in zbrush). It can do modeling, uv mapping, and texturing. No rigging or anything, so you'd still need your other software for that, but seems pretty tight so far. I like it, but need to learn what the best brushes are and all that. I like the responsiveness of zbrush better but the interface of 3d coat is sooooo much easier to work with than zbrush, which is anything but intuitive. A hobbyists license for 3D Coat is $99.00, which I think marks the first company that acknowledges not everyone wants to go commercial and can afford a $700 license to something.
  11. Do you actually know what rigging is, or are you just throwing words around willy nilly?
  12. Last I checked, conversion of the XSI to GLM was not part of the rigging process.
  13. It's unnecessary. Rigging a model is not something that is specific to Jedi Academy. It's like how we don't have tutorials on how to use every piece of modeling software. People are too lazy to actually read the documentation that comes with their software, or read/watch one of the thousands of tutorials already out there. Pretty sure this is what minilogoguy18 has been getting at.
  14. Rigging is really not that complicated. It's mostly boring.
  15. Morals are subjective, which we prove here at JKHub every day. You can't have a discussion on objective morals, so why bother?
  16. Prove it in a court of law. That's the issue -- you can't prove what someone might or might not have done. And that's why, legally, it's not an issue.
  17. If the requester offers money, it'd be a donation. Don't very well see where the developers would have a leg to stand on to combat it. The creator can very well say "Hey, I didn't ask him for money in exchange for goods. It's not a purchase."
  18. Making a mesh doesn't violate any EULA ever. Making a pre-packaged mod does. And regardless, that's a contract violation. The best they can do it sue you for it. And as far as donations go, as long as they're voluntary there's nothing wrong with them. Most sites that feature donation options usually do them through paypal, and there' usually a disclaimer. Example. I rightly have not looked at Skyrim's EULA lately, but you get the idea.
  19. No, I have neither the interest nor the time, and I doubt you or anyone else could make an offer that would change my mind. That's reality. I don't have to get far enough to get into morals and ethics -- I just don't have the energy to even entertain the idea. Regarding him not being able to figure out how to get something packaged and in-game? Not the issue of the creator. If that's the deal, and the person is willing to pay for it, that's the deal. And there's nothing wrong with doing art on commission. In fact a lot of modding sites for other games have donation buttons right on the download pages. The Nexus sites, in particular, do this. Donations of course are quite different than reimbursement. A seeker offering to donate to an artist for making something is not at all the same as paying for services rendered. So what it really comes down to is: is the artist charging for mods, or accepting donations as gratitude? I think you'll find that legally it makes all the difference.
  20. I am sad that I can only 'like' that post once.
  21. I have no interest in answering a hypothetical question. If you want to ask a real question and get a real answer, go ahead. I've already stated my position, however.
  22. You'd have to pay in advance or I'd never agree to it And if you seriously think this scenario would ever happen, you need to get out and figure out how the world works. Also, you'd have to pay more than $600 per model, assuming I could pump one out every week that you would reliably pay for (which wouldn't happen) and then I'd still have to be able to afford health insurance, which would probably tack on another 50-100 dollars if I had to pay for that out of pocket. Major medical insurance is a bitch. So yeah, not plausible. This whole conversation is kind of ridiculous, to be honest.
  23. Probably because there isn't much market for paid commissions for coding work.
  24. Probably means I don't commit to things that haven't happened, because in most cases you don't know exactly what you'd do in a situation until it occurs. It will never occur, so it's irrelevant in any case.
  25. Look at the first word of the previous post, and I think you'll find that I did indeed answer that very question. I also pointed out that the likelihood of that ever actually happening is really really low.
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