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Inyri

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Everything posted by Inyri

  1. Kind of like how Assassin's Creed: Brotherhood was Assassin's Creed 3? Oh wait...
  2. I wouldn't mind if they completely forget JO and JA ever happened and make the sequel they should have made to Jedi Knight. Raven completely destroyed the series.
  3. Yeah I've never had any problems or had to replace any parts, and I've had mine probably for 4 or 5 years now as well.
  4. I use a 6" by 4" bamboo graphics tablet & pen. I'm a layer whore -- the PSD I have is 167 layers in 16 groups and is 4.30mb (the size itself isn't actually too bad, mostly because the resolution is smaller).
  5. Final texmap, if anybody wants a look w/o downloading. All done by hand - no filters on anything and no photosourcing.
  6. You build for the medium you're using. Increasing the texture map size when the ultimate medium is going to be Jedi Academy would be a waste of resources. It also taught me to paint with much more limited resources than I would use otherwise. I don't think it looks low-res in JA at all, which was the whole point. 512x512 is still very standard in most games. Using higher res textures is typically a waste.
  7. Aww I think I hurt Szico's feelings for expecting him to read the thread he's posting in. I'll repent tomorrow at church.
  8. Feel free to read the thread so I don't have to answer the same questions over and over again.
  9. And with that, folks.... https://jkhub.org/files/file/1463-n7-valiant/ Also, finalized model is updated on sketchfab. ME3 N7 Valiant (click to view in 3D)
  10. 1,285 downloads

    This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations. This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. In other news, I've almost hit 1000 multiplayer games in Mass Effect 3... This weapon utilizes the same effects files from my Widow/Black Widow model. Keep in mind you may only use ONE of these, as they both replace the disruptor. My Other Mass Effect Mods: https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1296-%7B%3F%7D/
  11. Your glow map is not very bright, so you're not going to get a good glow from it unless you increase the brightness.The change I made to the shader should help with the whole thing being black.
  12. Arrange it in the below order that will help. I also fixed the blendfunc in the glow section. They probably both work, but that's the one I've had the most success with. What kind of glow are you trying to achieve here? Because you've essentially set it up so the eyes are kind of a dull grey. As far as I can tell it's working, it's just not very pronounced. I tested it by changing the color of just the glow map. Not really sure you're going to be able to have a shader be dynamic like you want.
  13. Very difficult to troubleshoot shader issues without the actual mod files.
  14. Holy crap, guesting is now finally a thing in GW2? Who's playing with me??? Not Caelum, because he's probably on a Euro server >:[

    1. Show previous comments  4 more
    2. Fighter

      Fighter

      I'll look my number thing up too.

    3. CaptainChar

      CaptainChar

      I already have too many MMOs to start another

    4. Inyri

      Inyri

      Added you, CrimsonStrife.

  15. Sure is a bothan. Pretty bad, but considering I was just trying out the software I'm pretty impressed it's that good with fairly minimal effort.
  16. So @@minilogoguy18 was telling me about 3D Coat and I decided to take a look. You can download a 30-day trial (or buy the whole program) on Steam. It's similar to mudbox or zbrush in that it lets you create 3d meshes from scratch taking a sculpting approach. Made this on my first try out the door (which, by the way, is better than the first thing I made in zbrush). It can do modeling, uv mapping, and texturing. No rigging or anything, so you'd still need your other software for that, but seems pretty tight so far. I like it, but need to learn what the best brushes are and all that. I like the responsiveness of zbrush better but the interface of 3d coat is sooooo much easier to work with than zbrush, which is anything but intuitive. A hobbyists license for 3D Coat is $99.00, which I think marks the first company that acknowledges not everyone wants to go commercial and can afford a $700 license to something.
  17. Do you actually know what rigging is, or are you just throwing words around willy nilly?
  18. Last I checked, conversion of the XSI to GLM was not part of the rigging process.
  19. It's unnecessary. Rigging a model is not something that is specific to Jedi Academy. It's like how we don't have tutorials on how to use every piece of modeling software. People are too lazy to actually read the documentation that comes with their software, or read/watch one of the thousands of tutorials already out there. Pretty sure this is what minilogoguy18 has been getting at.
  20. Rigging is really not that complicated. It's mostly boring.
  21. Morals are subjective, which we prove here at JKHub every day. You can't have a discussion on objective morals, so why bother?
  22. Prove it in a court of law. That's the issue -- you can't prove what someone might or might not have done. And that's why, legally, it's not an issue.
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