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Apprentice

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Everything posted by Apprentice

  1. Nope. Followed it to the letter to no avail . . .
  2. I've been trying to implement the following tutorial into my map: http://jkhub.org/tutorials/article/103-rotating-doors/ but both a modified version as well as a direct one-on-one approach has no result here. Please fix this asap . . .
  3. Why ban him ?? If he uses a dynamic IP address, you can contact his ISP with an abuse report and they will take care of the rest . . .
  4. I don't see that in his post . . .
  5. Adding a readme has been common practice eversince people started modding for Doom . . .
  6. Version (Jedi Outcast)

    401 downloads

    Battlestar Aurelia - Readme Outline ONE-JO - 23-12-2012 "You watch me. I'll have my own Battlestar one day" Description: This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version. The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map. Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Outcast instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between. Game info: Game: Jedi Outcast Gametype: Free for all (Other modes may work but are not supported) Number of Players: 14 Bot Support: No This map is compatible with Jedi Academy's high-resolution pack, which can be downloaded from the website. Credits: Mapping: Apprentice Additional models: Apprentice Additional textures: Apprentice The Master plan: (Outline 1-JO) Version ONE-JO is a direct port from the Jedi Academy version towards Jedi Outcast, since both games are practicly using the same assets, except for some textures and models which have been corrected. (Outline 1) For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me. Feedback: Feedback can be given through apprentice(at)apprentice(dot)be. For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
  7. It is. I've made something like that a few years ago for Elite Force, might port it to Jedi Academy . . . Here are some screenshots: http://www.apprentice.be/Screenshots/Animal/index.html
  8. 426 downloads

    Battlestar Aurelia - High resolution texture pack Outline ONE 30-11-2012 = = = Install this file into the Jedi Academy\Gamedata\Base folder. Be sure to remove the zAurelia_lores.pk3 file (contained within the main archive) or it won't work. This texture pack is compatible with all available versions of the map Battlestar Aurelia. = = = THIS TEXTURE PACK IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS TEXTURE PACK MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
  9. Version (Outline/Beta One)

    935 downloads

    Battlestar Aurelia - Readme Outline ONE - 30-11-2012 "You watch me. I'll have my own Battlestar one day" Description: This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version. The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map. Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between. Game info: Game: Jedi Academy Gametype: Free for all (Other modes may work but are not supported) Number of Players: 14 Bot Support: No Credits: Mapping: Apprentice Additional models: Apprentice Additional textures: Apprentice The Master plan: (Outline1) For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me. Feedback: Feedback can be given through apprentice(at)apprentice(dot)be. For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
  10. Which can be circumvented by copying and renaming an existing map. Other then that, I don't have any problems with 1.4 . . .
  11. For a possible solution, see here: http://jkhub.org/topic/2326-my-jaconfig-hates-me-it-keeps-resetting/
  12. It could also be a shader issue. I had something similar like this when the image I used in the editor was of a different size then the one used in game . . .
  13. That would've been my suggestion as well . . .
  14. me suddenly has visions of the Star Wars kid video . . . :wacko: :blink:
  15. Why would I play a "'mod" when the original mods are far better ?? :/
  16. It could be something with the geometry of certain portions of the map or the complexity of it. Did you try the Bobtools --> Brush cleanup feature yet ??
  17. Why not use the 1.4 version ?? Works like a charm on my W7 rig . . .
  18. I didn't know what was contained within that particular autoexec.cfg file and from my experiences with autoexec.cfg files in PK3 archives, it usually messes up my controls. That's why I keep all my key bindings contained with them. I want to try something different this time 1) Remove all custom PK3 files and *.cfg files and leave only the following files in your GameData\Base folder: 2) Run jamp.exe or jasp.exe directly from the GameData folder. 3) Reset your binds and enter in the console writeconfig jkhub.cfg 4) Exit the game and see if a jkhub.cfg exists. Then restart the game and see if your bindings is saved. If not, enter the console exec jkhub (you don't need to type the .cfg extension). If all is well, it should load your binding then.
  19. That is what is causing your troubles. Files within a PK3 will take precedence over 'loose' files as they are within your Base folder. Try removing that particular PK3 file and see if the problem persists . . .
  20. Is there an autoexec.cfg file in your GameData\Base folder ??
  21. You can access them from hte MP part but they aren't fully developed maps though, just some bits and pieces that are only visible in camera view. Everything behind it simply doesn't exist . . .
  22. Those tutorials don't get me anywhere . . . Anyway, I was under the impression that this thread was also a suggestion thread, so I made a suggestion to have a func_door_rotating as an additional mapping entity so that we mappers have an easier way to implementing rotatable doors . . .
  23. If you can make a tutorial with an example map, I may be able to use Icarus scripting otherwise I'm not having the faintest idea what you are talking about. I'm a mapper, not a programmer . . . Though, since portions of rotatable doors were present in the Elite Force source. Since Raven developed both EF and JA, isn't there something of it present in the JA source ??
  24. Link doesn't work . . . :/
  25. Wasn't Icarus for SP only then ?? :?
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