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Tempust85

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Everything posted by Tempust85

  1. Sounds & clouds are the easy part, lightning strikes & flashing light not so much. This would be pretty cool to see.
  2. I'm happy IF she's playing Mara Jade but this movie seems like a fighter pilot movie. Top Gun, Star Wars style.
  3. Would it be possible to have an option to copy over the JKA pk3's (specify a path to the JKA directory) into the new OpenJK directory?
  4. Yeah I would say so, it's not like we can redistribute assets.
  5. Remodelled? I created everything from scratch...
  6. @.@ these requests are getting worse lol...
  7. No one has issue with recreated assets as far as I'm aware, just assets that are ported. Fact is, this site WILL NOT EVER host any ported content due to it being illegal. Sure there's more to life than just money, but try telling that to the developers who get sites shutdown over ported assets. It's moreso a legal stance than a moral one. Maps, models & texture ports are all equally frowned upon but I've never heard of anyone bitching over scripts before. If you want a site that has ported content hosted, please kindly go somewhere else.
  8. You really should get a sculpting program man, this would have taken alot less effort for the same or better result. Looks great regardless though.
  9. Looks like TFU DLC/unlockable, could be wrong.
  10. Try turning what models you can into misc_model_statics, so it doesn't contribute to BSP.
  11. Just need modview, a JKA model viewer to LOOK at it, but to fix it you'll need a 3d package.
  12. Taking a guess, but he's probably missing properly named & positioned tags. That, and it could also be an NPC file issue. I won't fix this as it's a port. If someone were to make a new model, then I'll making sure it gets in-game and works properly.
  13. Tempust85

    Mystery Shadow

    What I want to know is where it's getting the light source from seeing as there's no map or dynamic lighting. Could it grab it from the last known position of the player in the last loaded map?
  14. Least I'm not Hera.
  15. Have a play with shaderEd, it should be possible.
  16. Still as cute as ever.
  17. I dunno, you might be able to assign the fog shader to an MD3 or ASE and import that as misc_model. Otherwise, I don't think there's any other way around it.
  18. Yeah this would be great coupled with a fully working rend2. Wouldn't there be some sort of license or something? @@Oobah If someone cannot run the physics, I'm sure they could just turn it off and go back to the current look. Changing the GLA will cause all base GLA rigged models to become unusable. Only a code change will allow base GLA rigged models to work on the new GLA, but even then they cannot use the cloth sim bones unless they are re-rigged.
  19. I didn't even know there was any web hosting lol. Now the mod sub-forums (openJK, DF2 Mod, etc), are they fine?
  20. Not currently, but I'll look into it.
  21. With all that's going on, I don't think there was time to add him in properly. Hopefully we will see him in the other 2, the world needs moar Lando.
  22. Using dropbox for a while now, I posted about it. Right now, dropbox provides enough space for the build & source which is great though I like SVN better due to being able to revert files and whatnot.
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