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Tempust85

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Everything posted by Tempust85

  1. He's going to have all outfits from the movies. Decided to lengthen the sleeves, there aren't many shots in ANH where they are that short. Updates later today.
  2. @@AshuraDX Here's the request thread. Just keep a watch on this thread for any requests.
  3. WIP:
  4. Just so long as it looks like the extra detailing belongs, go for it. B) I'm really impressed with your work. The only issue I see is the "pipes" that connect the ceiling lights to the roof. Maybe tweak how they connect to the roof. There are also some light models in JKA that I've been toying with as well. But also if you need a model or texture made, let us know.
  5. Don't worry about that, just make sure it has LODs. The code will automatically goto the lowest LOD in the model if LOD0 is too high. @@Xycaleth From what I can tell, there is no such code for MD3 models if LOD0 is too high. Would be a good thing to add to OpenJK methinks, if you decide to either add RF_SHADOW_PLANE to MD3 ents or just remove the requirement for RF_SHADOW_PLANE altogether while leaving the other checks in place like I've done in DF2's code.
  6. Any updates for this guy? I'd like him finished so we can focus on other models.
  7. Yep. I'll set up some nice scripting for this when we get to that stage.
  8. Just make sure it matches the scale of the base JKA tie, that should do it.
  9. I'm back!

    1. Show previous comments  8 more
    2. Tempust85

      Tempust85

      I've heard of those, really need to play it :D

    3. Xycaleth

      Xycaleth

      Welcome back to the real world!

    4. Cerez

      Cerez

      There is such a thing as a "real" world? o.O I thought we're living the dreamtime. :)

  10. I just put some framing to fix this up, had this issue on narahadda.
  11. You will never get perfect deformation for every animation. I just focus on getting the stances, movement cycles, sitting & standing looking decent enough. If you want a pro's look at things, wait until @@Scooper finishes his importer and import a Hapslash model. Infinity Blade was a pro rigger who weighed 95% of Hapslash's models.
  12. Phew what is that smell.
  13. This floor texture here is used way too much: Also, try and round some of the blocky details but only where it makes sense to. Like you wouldn't round a square beam, for instance. The levels are to be lit from obvious light sources, unlike the original game.
  14. So should I link a redist with DF2 for people to install?
  15. Btw, why are you using Max 5? It's terribly old.
  16. What version of VS should I use so it's compatible for all?
  17. Yeah and give me a break lol so I can do other stuff with the mod.
  18. Keep to the original structure but add details in as you see fit. Just make it look like the details belong. Also, swap out some of the texturing as the original levels have piss poor application of textures. They just look slapped on anywhere and don't make sense half the time. One thing I still need to do is add sounds to floor textures.
  19. 1.4 is too old IMO and 1.6 is too hard to operate as the ui isn't the same as 1.5. Plus 1.6 likes to mess up my brushwork, which no one else gets the issue so devs can't do anything about it.
  20. From what I can tell, everyone uses GTKRadiant. I use version 1.5. ZED is only used for looking at the original level for reference, you'll need GTKRadiant to make the map for DF2 Mod.
  21. My internet has been turned off until Tuesday, so you will see very little of me until then

    1. Circa
    2. Onysfx

      Onysfx

      Jedi took ovah again.

    3. Merek

      Merek

      Its the end of the world.

  22. I blame @@Circa
  23. I sense I will be making Han at some point, for a certain project.
  24. You might be thinking of the talus bone, @@Asgarath83
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