Jump to content

Tempust85

Members
  • Posts

    4,085
  • Joined

  • Last visited

Everything posted by Tempust85

  1. The code on github was 241 commits behind OpenJK, and has been updated.
  2. Thanks guys, updated the first post. Just waiting on one more mapper to check in.
  3. The only way I've been able to fix it is to use misc model static.
  4. @@Ramikad @@Trank @@ZeroRaven @@Lord Spook Updates on your maps please.
  5. So the African American head?
  6. Tempust85

    FPS Issue

    Maybe it's a Windows 8 issue? After all, JKA was made in a time well before the likes of tablet OS's.
  7. Tempust85

    FPS Issue

    I haven't had any issues using the latest build. I stay at 60 fps @ full HD. If anything, the game seems to run smoother now.
  8. No idea what's the cause of that, sorry. You should consider using radiant 1.5 or higher, there's no reason I can think of to use 1.4 still.
  9. Updated the first post with new information.
  10. http://jkhub.org/topic/3512-level-assignments/
  11. I've already asked a few here, and they either didn't reply or said no. So it's not like I haven't tried.
  12. And that's what JK2 could look like with rend2.
  13. Well it was just an idea I was thinking of, and the public has spoken. Still need at least 2 more mappers to see this mod completed though.
  14. Sorry, it must have slipped my mind. PM me and this time I'll get back to you, promise. I meant if it were to head over to MP, we'd use rend2. Rend2 SP is still FUBAR.
  15. For this to stay on SP, we will need more mappers. I know there's a few of you out there who are skilled enough.
  16. People may want a DF2 remake, but if there's not enough developers then it simply just won't happen. Right now, it's just myself and Trank mapping (when he's not busy) and there's a shitload of mapping to be done. Seems like most everyone who does map does so for MP. If anyone want to help out with mapping, by all means pipe up and let me know.
  17. Maps, player models, weapons, new menu & perhaps new force powers. It would be a mod.
  18. Yeah, I agree but there's only myself & @@Trank mapping and no one else seems interested in helping out. This would be the first full project that uses Rend2, so everything shall be pretty.
  19. I'm seriously thinking of just moving the mod to MP. It would have more replay value and not be such a large undertaking. Thoughts?
  20. Maybe I should just convert DF2 mod to MP......then there will be nar shaddaa. Anyways, that skirt is weighed horribly. Consider fixing it.
  21. Nah I haven't bothered, it would just look stupid IMO.
  22. Sure, why not? There will be material sooner or later. Yeah I'm hoping for that too, but if not we still have good ol JKA. Just needs moar rend2.
  23. I was thinking. Instead of having mods of EPVII content all over the shop on JKHub, what if we released it all as one big content pack mainly for MP (with rend2 compatibility)? And, who would like to be part of this project? Doing it this way, we can also assign people assets to make and not risk making the same thing multiple times.
  24. Looks pretty good. but needs moar rend2.
  25. Updater, link to website/forums, patch notes, contact info of devs & list of popular mods that use OpenJK.
×
×
  • Create New...