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Tempust85

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Everything posted by Tempust85

  1. I'll be getting it on PC, I don't own a microsoft privacy invader machine or a PS4.
  2. It's good, but it really needs the HS Dooku head stapled onto the HS Anakin body. The Anakin head mesh just doesn't do it tbh.
  3. So who's getting this on PC?
  4. Not new, just a noob.
  5. That link never downloads, it just brings me to a white page with words lol. Managed to copy it into a text doc and rename to sbs though. I have managed to do the pattern, but a longer way with 3ds Max & baking & then crazybump.
  6. Pretty sure you need to use the same kind of shader you'd use on a player model, as statics are also loaded by the renderer.
  7. Make sure misc_model_static have these: _rs 1 _cs 1 EDIT: Just re-read and saw you tried this. I have no idea why this wouldn't work, sorry.
  8. Made the dome slightly higher and the sides of the helmet slightly wider. Also added better AO & cavity to the diffuse, reduced the normal map size to 1024x & added a specular at 512x: Need to do the mouth detail next...
  9. The guy on the left of Kylo Ren is a Flametrooper & the guy on his right is what I'd call a heavy trooper. He looks to be wearing a backpack and has a different weapon which both remind me of a Sandtrooper. I do plan on making the Flametrooper & Snowtrooper after this.
  10. Holy crap just watched the trailer. How is Rex alive?
  11. Finished the high poly details, then baked again onto the low poly: AO + simple color for the diffuse atm. Normal map still needs to have its size reduced from 2048, but the diffuse is at 1024.
  12. You're joking.....right?
  13. If they remove Kyle Katarn in any way, I'll prolly dump DF2 mod. :/
  14. It's not already full scale?
  15. Decided to just do it anyway, it is ultimately the fastest way afterall as @@Psyk0Sith mentioned. Here's the bake onto the low poly game mesh:
  16. It's just taking too long to get the high poly model looking decent. Just sucks I can't figure out hard surface sculpt in zbrush.
  17. Triangle count is now at 906 and it's unwrapped.
  18. Had a look and the base one has no LODs.
  19. This is a high quality model, which isn't to be used in-game. I'll be using it to bake details from onto a game ready mesh. EDIT: Decided the fastest way for me to get this done and move on is to just do the low poly and texture it. I don't like to spend eons on one model, so here's the game ready mesh: Still have some fine tuning to do though.
  20. Managed to get a few hours today to work on this: Still a WIP of course.
  21. The guy on the right is the detailed one yeah?
  22. Tyvm guys! These will help ALOT!
  23. Kejim post. There's a source map file somewhere as well.
  24. Thanks guys.
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