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Tempust85

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Everything posted by Tempust85

  1. I grabbed the latest commit from git and compiled it. Same thing for both Release & Debug. EDIT: @@Xycaleth get the same thing with the latest windows build of OpenJK (which is a month out of date btw) & the rend2 file you posted a link to. I'm running an NVIDIA GTX 650.
  2. How are you getting rend2 to run? It has a pink screen when the videos are playing and It crashes if I try to skip them.
  3. Are you comparing fps to vanilla or are you trying to get better fps than vanilla? The maps could also need proper VIS.
  4. Partial head like my ROTJ stormtrooper. Can only see the bottom of the jaw from under the helmet.
  5. Update: Helmet is 100% complete, Bodysuit texture is about 90% complete, the armor just has an AO map + basic colors. Still need to tweak the helmet specular, the armor just has the diffuse in the specular slot for now.
  6. He sent me the map with some changes that I've already uploaded to the source files link in PM. There's still areas that could use some more fixing before I personally would deem it ready. However I can be quite nit picky.
  7. Bioware, DICE & visceral are dead? Since when?
  8. This is a favourite by Men At Work: https://www.youtube.com/watch?v=XfR9iY5y94s And here's a classic: https://www.youtube.com/watch?v=W-IPcVaif3Q
  9. @@minilogoguy18 Didn't you say you used to mod Battlefront?
  10. I'm hoping there will be a wilhelm scream added to that.
  11. Just an update regarding triangle count. 5,808 tris optimised. EDIT: Just finished the UV unwrapping. 3 textures in total - 1 for the helmet @ 1024x, 1 for the bodysuit @ 1024x & 1 for all the armor @ 2048x. Decided to give the helmet it's own texture sheet for better resolution on the finer details. I made the mistake of including the helmet with the armor texture sheet for the ROTJ stormtrooper. Just a note to the reskinners - there will be mirrored parts.
  12. Gunslinger's Academy needs moar rend2

    1. Stoiss

      Stoiss

      like everything else does :P

    2. Tempust85

      Tempust85

      You are a wise man

    3. Stoiss

      Stoiss

      i learn from the best :P

  13. There's ALOT that frostbyte can do that rend2 cannot I would think. For starters, we are still restricted to a ridiculously low triangle count compared to today's standards. @@Xycaleth , want to elaborate?
  14. @@Grab I'm just saying wait until we see the game footage at the very least, I'm going to wait for reviews before passing judgement. I mean, you guys could be very well right that the game is going to be crap but I like to wait for hard proof and not just assumptions based on what has been revealed. FYI - I was VERY wrong about how Arcania was going to be great. I bought the game and 30 mins in, I haven't played since. Since then, I wait for reviews and gameplay footage.
  15. Well let's just hope this game is worth the money. I certainly won't be an early adopter, I'll be waiting for reviews.
  16. I know at least SoF2 SP has player locked ladders with animation, not sure about MP if you wanted to see how it works for that game. I forget what I did, but I got basic ladders working by fixing something in the code somewhere. I know that the ladder code is tied to the water code in a few places. I wouldn't mind helping out for sure. Let me know what you want me to do whether it's animation, modelling or level design. Weapons could use more work - by that I mean increasing the triangle count for viewmodels. Levels look quite low quality as well. All areas in which I am able to help if you'd like.
  17. Ghoul2 viewmodels would be a great feature for this, if it's not already in. Also, are you going to add decent ladders where the player is locked and it plays an animation? Do you need any animators, level designers or artists?
  18. Is there really bitching about a $60-$70 pricetag? New games in Australia are usually around $89.95 or $99.95. This game for PC is $89.95, and $99.95 on consoles. I'd love to have a $60-$70 pricetag....
  19. http://www.superherohype.com/news/340977-ea-confirms-new-game-modes-for-star-wars-battlefront#/slide/1
  20. I reckon Phasma will have her helmet off when not in battle and on the ships, and just put it on when in battle. I also think she will have a talking role to command troops. I'm just glad they didn't mold out the boobs for her armor like the fan-made female Stormtroopers. While they are hot as hell, the design doesn't fit.
  21. Bulked the arms & legs slightly, added the missing detail to the sides of the helmet: Helmet has specular texture, making sure dark details aren't lost.
  22. I'd load this as an effect as you can load MD3 models to the .EFX files. Then use a sphere MD3 model with a cool shader applied to it.
  23. I totally forgot one detail on the sides of the helmet lol, will do that later today. P.S I thought I'd make it for JKA and show everyone progress but not release it. /runs May fools!
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