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Tempust85

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Posts posted by Tempust85

  1. Lol well, I never said I was a lighting genius. I detest lighting maps. :P

     

    What I'd like is a setup to mimic marmoset's viewport with 2 light sources. Of course you wouldn't be able to control them, but still would be good. I'll see what I can do later in the week perhaps.

  2. What are you looking for specifically? Star Wars Battlefront II has an excellent Dagobah map that's about 50% props, and it also fits under the okay-to-port clause in the EULA.

     

    50%? Where did you find that out? I would think it would be a bit higher than that, seeing as almost everything is a model these days inside a map.

    Smoo likes this
  3. Yeah, no reload animations. :P

     

    @@AshuraDX

     

    Send me the viewmodel with just some texture slapped on and i'll do up the animations, and delete as necessary. After, I'll send you back the model for you to finish. :)
     

     

    P.S

     

    With ghoul2 viewmodels, we can make a viewmodel animation for any player model animation. This means, we can have force powers used in first person while holding the gun. ;)

  4. Honestly, both look superb. With hardly any modellers, I think it's best to just use brushwork instead of converting everything to models. Sure, it won't look as good as a model (normals, no hard edges, etc) but PBR textures will still make it look pretty decent. Can you please send me your .map file for Maw? I'll do up the scripts and give the VIS a check. I had started on this level, and VIS took a long time. Not exactly sure what more can be done for such a large, open level such as this.

     

    P.S

     

    I'm currently working on 21ajerec, trying to get all the small levels done and out of the way.

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