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Tempust85

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Posts posted by Tempust85

  1. Didn't really change it much:

     

    5agdv8.png

     

    Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter.

     

    Geometry "layering":

     

    - base rectangle

    - boxes

    - diagonal things

    - Y shape

  2. Made the new game map load and other map load bar graphics seperate:

     

    rw5rgi.png

     

    x4i2o4.png

     

    I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build. :)

  3. Inventory:

     

    rleyc7.png

     

    Seeker for some reason, doesn't spawn so probably will just leave it out of the game by not having it as a pickup. Other than that, the inventory is fully functional along with keybinds in the menu. Give all cheat will also give you all items, just like Outcast.

  4. And here's the finished product:

     

    2iqbcra.png

     

     

    P.S The left and right arrows for the weapons show a "filled in" graphic when clicked. The bryar pistol is now a seperate weapon, and not overwriting the blaster pistol or vice-versa. Can now give the blaster pistol to the weequays, like the original game. ;)

  5. Added a static line effect, like JK2's hud. Added a clone of the weapon icons so we can have 1 set for display in the datapad (green colored) and the other displayed as normal with the hud. Finishing up the weapons tab, then moving on to inventory.

    Psyk0Sith and minilogoguy18 like this
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