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Tempust85

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Posts posted by Tempust85

  1. Well seeing as we aren't using in-game cinematics (at least for a while or possibly at all), wrinkle maps should be at the bottom of the priority list. Will be great for other mods, though.

     

    SomaZ's WIP list is pretty much listed in order, intentional or not. :P

  2. We need every re-created texture to look 100% like the original ones, and at the posted sizes. I'm going to start mapping with this in mind, and just do simple texture replacements. If we wait for all textures to be re-created, the mapping will take years to finish.

  3. @@eezstreet

     

    If you're interested - I have a clean, "DF2-free" version of DF2's GL2 here for you. I started off from JKE master and added the GL2 stuff in, minus widescreen in-case you have something of the like in JKE already. JK2 should also have GL2 support in the cmake files, but it's untested:

     

    https://github.com/DT85/DF2-EDP/tree/Clean-GL2

     

     

    Changes from JKE master:

     

    - renamed all sp vanilla renderers to GL1

    - added GL2 with untested JK2 support in cmake files

     

     

    EDIT:

     

    I've noticed that some stuff that's in JK2's code, isn't in JKA's code. For example, json. Will the JK2 features be shared at some point?

  4. I think ashura is referring to the md3 version as that's done. I'm still making all of the animations for the ghoul2 version, but it won't have all of the animations you've listed mostly due to them not being implemented in code or simply not needed for DF2.

     

    Example would be alt fire animation. There isn't one for player models, it's just one fire animation for both modes.

     

    I was thinking of doing button activate animations but it'll never 100% match up with the button on the map. You'd be watching the players finger press thin air. To fix this, you'd have to lock the player input and move them to the correct position. I've seen this done in a few games.

  5. One day man, baking lights and shadows onto the diffuse will be a thing of the past for this game and your models will really shine. ;)

     

    Would love for you to make a few models for DF2. Psyk0sith has already taken up Gorc & Pic, though. There's still plenty others to choose from so if you're interested, shoot me a PM.

     

     

    Anyhow as always, superb job!

    Scerendo likes this
  6. Updated:

     

    - Bryar_VM.pk3

    - df2gamex86.dll

    - opendf2_sp.x86.exe

    - rdsp-GL2_x86.dll

     

     

    Changes:

     

    - Bryar has the exponent removed from the shader.

    - Bryar animations have been updated with a new idle, and matching frame lengths to the player animations.

    - Bryar muzzle tag orientation fixed.

    - Merged in updates from SomaZ.

    - Numerous tweaks to Ghoul2 viewmodels, including potential fix for muzzle point being jutted out from the tag.

    - Fixed misc_model_ghoul, it now works with GL2. Level designers are now able to use this once again.

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