It should be creating a skin with -makeskin added. Works fine for Kyle's root.xsi Doesn't matter if new formats are added to assimilate, carcass still won't be able to process them into ghoul2. EDIT: Need the following for every mesh object at the very end:
XSI_CustomPSet head {
"NODE",
1,
"Shader","Text","models/players/head.tga",
}in the place of:
SI_GlobalMaterial {
"models/players/head.tga",
"NODE",
}