It's almost working though. I managed to convert an FBX to MD3, loaded that MD3 up, applied a .skin file and re-exported as MD3. Not sure if it will work ingame (haven't tested) but it works and looks fine in MD3view. Perhaps a different format besides FBX? Heck, we only need vertex animation, not skeletal. EDIT: @@minilogoguy18 Just made an animated MD3 with Noesis from FBX which loads fine in MD3view. Keeps tags, animation & texture info. Exported the FBX as Y up, then I checked rotate 90 and got the file back to Max's axis so this should work for Mod Tool.