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Tempust85

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Everything posted by Tempust85

  1. Thanks, I forgot to add nohandmodel for the weapons.dat which fixed the gun rotation, now the flash just needs its rotation fixed. EDIT: All fixed now, just had to rotate the viewmodel flash tag in Max.
  2. I vote a gun, as it's the most tricky of the 3 seeing there's tags & animation involved.
  3. @@eezstreet I have a port of your code (you'll be credited in the DF2 readme ) from JK2HD to DF2 almost done. It's using worldModel & skinfile, but from the weapons.dat and no json. The rotation of the model and the muzzle flash need fixing, but I'm not sure where to look and I'm pretty sure I copy-pasted everything over:
  4. Please show a speed paint of the face.
  5. You should increase the shadow size in the console. I use: r_shadowMapSize 2048 Can't wait for rend2 SP, this is simply amazing. Will look even better when specular is working and there's a bloom version of dynamic glow. EDIT: Drop this into your base folder: https://www.dropbox.com/s/zh9qp23es0rgxwc/zzzz_rend2_menu.pk3 Has a fair amount of rend2's options. It also removes vanilla specific options from VIDEO, so if you want those options back then remove the pk3.
  6. To make normal maps work with rend2, you need this kind of shader: textures/vehicles/car { qer_editorimage textures/vehicles/car.jpg { map textures/vehicles/car.jpg rgbGen vertexLit } { stage normalparallaxmap map textures/vehicles/car_n.jpg } { stage specularmap map textures/vehicles/car_s.jpg } }Fake bump mapping should only be used for vanilla renderer.
  7. Yeah, eez made the MD3 code a fallback incase a ghoul2 model isn't found.
  8. I'd like to request eezstreet's Ghoul2 viewmodel code be put into OpenJK. MD3 viewmodels are only animated by tag position/rotation so complex animation is out of the question.
  9. OpenJK should really fix it so you can be anything in MP. I'm sure it would help those who make videos.
  10. Can't we just load up as the R5 via playermodel?
  11. Stats update: - 50% structure - 35% entities (doors, lifts etc) - 20% NPCs - 15% lighting One thing I'm proud of being able to figure out how to do is a looping crate that you ride on.
  12. Looking good so far, can't wait to play on this one. If you need any texture re-made or need some models, let us know.
  13. I dunno, maybe eez digs chicks with piercings?
  14. I can also test the 64bit version of the 2010 plugin.
  15. 1) Can I please haz the hair brush? 2) Do you retopo in Zbrush or Max?
  16. Teach me your ways of retopo & hair, oh almighty gir see what I did thar?
  17. The Max 8 exporter acts just as well as the previous Max 6 plugin on this site. I haven't noticed any problems when exporting the AK74 anims again with the plugin.
  18. MD3 has a scale limit. If you get the warning in Noesis, use -scale <number> in the advanced options box.
  19. Nah, we just need better textures for the levels.
  20. Yeah it can be scaled in radiant.
  21. Awesome chips man. The only problem now is that this is too high quality to match the texture quality in the level. So now, something needs to be done about those level textures.
  22. Yeah, I'm running a slightly modified OpenJK.
  23. I would be interested in this for DF2 mod.
  24. I added my name so it wasn't confused with the other thread called "skybox issue" Yeah, just wasn't sure if there was something I left out of the shader or not. I fixed my level.
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