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Everything posted by Tempust85
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I've noticed that the fingers are gripping too tight on the sabers, so you may want to check that out also.
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Now that I think of it, Xycaleth said a while ago he might be able to fix the GLM output to have no breaks along UV seams with his FBX 2 GLM converter. I wonder if there's a way to fix it via the renderer?
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It's clean. Like I said, it looks as it should when applied to an MD3 version of my model just with the UV seams which is present in both formats.
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Doesn't matter whether I use crazybump, zbrush or Max to generate normal maps, they are still not appearing properly on ghoul2 models. If used on an MD3 model, they appear as they should.
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Jedi Knight: Enhanced is a good name, but it could also be mistaken to be or include the DF2 game.
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The normal maps aren't looking as they should. They appear fine on MD3 models & BSP, but not Ghoul2 so there may be a problem with the Ghoul2 USE_VERT_TANGENT_SPACE code. I had a look and it's not done the same way as MD3 & IQM. Then there's the issue of UV seams where the surface of the model breaks along the UV seams but MD3 (and probably IQM) also has this issue.
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The only thing this guy can be praised for is his knowledge of UDK.
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I'm steering clear of T4, it's t800 doesn't match the ones in terminator 1 & 2. But yeah, the neck supports should be more angled.
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I'm by far an expert, but it looks to have the feel of a JK2 map.
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Currently working on this between other things: The finer details will be added via textures.
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The JKA skeleton for XSI is in the downloads section, which is currently offline.
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You and anyone else can do what you want with it, so long as I'm credited.
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Possible Maul Outfit Ideas from Cancelled Maul Game
Tempust85 replied to DarthDementous's topic in Mod Requests & Suggestions
I suggest you settle down. -
Rend2 however still needs fixing when it comes to Ghoul2 models. There's the fact of face splitting along UV seams & normal maps aren't displaying 100% correctly. It will be a while I'm sure before rend2 is in a decent state for the average user to use.
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You'll have to bake the details into the diffuse. @@Psyk0Sith would know more, he's done it for JKA.
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Here's what I have to release for Maul's source files: https://www.dropbox.com/s/9hq5efe7jneg6sl/DT_Maul.zip The zip includes a game mesh in two formats, FBX & OBJ. It isn't rigged or has UV's.
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Here's everything I have (minus the converted videos source due to space) for DF2 mod's latest build & source: https://www.dropbox.com/sh/y6rm3ppgdmxo1cy/fYfbHh9SMx/JKA/DF2%20Mod
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Should have DF2 mod source & build + Maul low poly uploaded in the next day or so. Will post the link when it's ready
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Max Von Sydow would make a great Moff IMO. -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
All the fans can bitch all they want, but you can't tell how a film will be soley on a cast announcement. The only thing I'm wanting is more Lando. Also, this should be merged with the main star wars thread. -
It's an issue of manpower & the fact I'm sick of the engine after working hard on every part of the large project. I still think converting DF2 Mod to an MP mod would be best. As for me, I'm going to stick to smaller projects from now on. I'm currently working on this: http://jkhub.org/topic/3920-terminator-apocalypse If anyone would like to help out, PM me.
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This is a redo of my HL2 MP mod, Terminator Apocalypse. Built with UDK, it's a SkyNET vs Resistance MP game with FFA & TDM gamemodes. The first release is going to be small, so there will be: - 2 gamemodes - 2 character models each team - 3 weapons each team - 1 map SkyNET: - T-800 Endo (character) - T-800 Infiltrator (character) - Plasma Rifle (weapon) - Plasma Cannon (weapon) - T-800 Fuel Cell (weapon) Resistance: - Tech-comm Soldier (character) - Reprogrammed T-800 Infiltrator (character) - Plasma Rifle (weapon) - Plasma Sniper Rifle (weapon) - Grenade (weapon) T-800 Infiltrator (by Toshi) with Sub-surface Scattering Downtown map Plasma Sniper Rifle scope which has animated static
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Modding yeah, most likely but I'll stick around the forums.