Update: Texture map is resized in the above pic to fit. Updates include: - head is all now one mesh, except for the ears & eyes - 2 head textures have been merged into one, and is 1024x1024 - ears geometry is now more rounded and less low poly - removed the modelled on bangs and replaced with alpha bangs to match the other side - head, eyes & ears have no overlapping UVs - added more geometry to the lips to make them appear a little more puffy and less flat - gave the top lip a slight overbite, rather than having it flush with the bottom lip - made a few adjustments to jaw & cheek geometry shape - fixed the lower back of the hair from being a bit green