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Everything posted by Tempust85
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I would suggest just importing the .xsi source file, but I'm guessing it doesn't have one. So, you'll need to use Noesis to convert the GLM to FBX. I haven't tried this though. I personally would just make my own skeleton + animations, less pain in the ass imo lol.
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What do you mean by pixelling?
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Version 3.0
14,106 downloads
************************************************************ JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ************************************************************ Title : DT Darth Maul Author : DT File Name : DT_Maul.zip File Size : 15.9 MB Date Released : July 21, 2014 Model : DT Textures : DT Weighing : DT Description: ---------------------------------------------------------------------- Darth Maul, as seen in The Phantom Menace. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. NPC Names: dt_maul dt_maul_robed dt_maul_hooded Bot: Yes. NPC: Yes. Team Skins: Yes. Lightsaber Included: Yes. SP: No. Version 3 Fixes: Added team skins, re-checked all PNG files incase of errors. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Submitted. There were a few errors that I found and fixed relating to the robe, hopefully there's no others.
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I won't make anything from EU, so keep your requests to the movies.
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Doing a few more tweaks and finishing up the robe caps. I'll give it a good test then I'll submit it to jkhub. Thank you all for your feedback.
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Have a look at a few Maul pics, you'll see why I moved them.
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Release candidate 4: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3
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Radiant may have a cap on how many entities as well, not sure.
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Will upload release candidate 4 tomorrow, but here's the changes: - fixed head paint to match better - added stud earring - lightened head texture - tweaked a few areas of the head mesh - fixed the open mouth issue - moved the front 3 horns down a bit, and tweaked the shape of them
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You should really pick up Zbrush or Mudbox, you'll be done in half the time.
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You'll probably have to make some models misc_model_static.
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Can you please post the diffuse texture? This looks like the KotOR Twi'lek male head with some edits.
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Yeah, I still need to tweak the diffuse.
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There's already improved Luke models that I've released here.
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Release candidate 3: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 - fixed lightsaber shine issue - added the broken saber to the single menu - changed saber color from 6 to 0 FYI The no specular issue was due to using "\" in the texture path within the MD3 instead of "/".
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Can someone please look at the lightsaber's shader and find out why the specular + env isn't being shown?
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I think I may have uploaded an older pk3 last time. Release candidate 2: https://www.dropbox.com/s/k5wbrpb0aj4g89c/zzzz_DT_Maul.pk3 - Added new sounds from Circa - Added lightsaber (it doesn't seem to want to show its specular :\ ) - Added head specular fix from kenoi
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Is it normal, robed or hooded? I may have forgotten to add a cull twosided for a texture.
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Thanks @@Circa Saber is now down to just over 2,000 tris, going to start texturing.
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Can't seem to get a working saber MD3 from Noesis. It renames everything to surf0 etc...
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There's some spec for boots, gloves, belt & head. I may need to tweak. Try the taunt sound to verify the sound set is linked correctly. I may have uploaded a slightly older Pk3.
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Yeah, the mouth is annoying me as well. I'll fix it. WIP with basic colors: Just over 3,200 tris, going to cut it down more.
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Crap I forgot that earring, thanks! @@Agent_Ross would be pissed rofl. I may as well make a new saber, it will be in RC2 that I'll post here. Any bugs apart from weighing?