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Tempust85

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Everything posted by Tempust85

  1. Regarding the needed facial bones, I'd suggest taking a look at what Blizzard have done for their Orc: As you can see, there's a decent amount of bones everywhere to give full control over the Orc's expressions. My point of showing this is to make sure that with your facial bones you have every area covered to give you 100% over expressions.
  2. It'd need some face geometry alteration at least, his eyes aren't as open as Anakin's.
  3. Yeah, doesn't help there's no torso yet to show.
  4. Would be cool to see a finished rend2 in SP & MP so we can use such coolness. Would be sweet to see it in JO SP. Side note: I think the original one has the 'closed' and 'open' positions as 2 different surfaces which get toggled on/off via code. I seem to remember seeing this, but not 100% sure.
  5. One person who would be uncontactable (that makes robes) would be Hapslash. No idea where he went after he left.
  6. Looks fine to me. @@Darth Futuza I've tried in the past, but I usually forget to record a few times and it messes up the whole thing. :\
  7. Maybe 10 hrs I guess.
  8. Update:
  9. A while, but only because I'm not constantly working on this. I also have a bunch of refs.
  10. I agree, I'm still trying to find that sweet spot. He has a mix of grey & a few different shades of brown throughout.
  11. I did fix the ear since you last saw it, I'm fixing the profile now.
  12. Just do your smooth groups, select them and detach to element.
  13. Update:
  14. It's not a sculpt, but yeah the ears & eyes are bugging me and I haven't a clue yet what is exactly wrong with them. The ear hasn't got any mesh under the hair.
  15. Started:
  16. This would be pretty cool in SP.
  17. We do need a better Lando that's for sure. I wonder what Billie Dee Williams thought of it.
  18. That's pretty much how source engine does it, only with vertex animation.
  19. What made you decide on 2D sprites over 3D models?
  20. Ok, so I've chosen Qui-gon as it desperately needs a new one and he's one of my favourite characters. Thread can stay open, and ideas can keep rolling in for after I'm done I'll come back and look at requests.
  21. And there's the bugs to require a V3, Ty.
  22. Now that could be interesting.
  23. I'll wait a little bit incase there are more bugs, then I'll do them and release a V3.0.
  24. I wonder how far one can push JKA's current physics or whatever it is that's in there. Broadsword is interesting, though the bones need limits so you don't have twisted joints.
  25. Kyle was just talking about you.
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