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Tempust85

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Everything posted by Tempust85

  1. Not yet, I'll have a look at doing that tomorrow. Hopefully it won't crap itself due to the numerous meshes.
  2. No idea if those animations converted to FBX are viable. Only way to really find out is to try 'em out I suppose. For Noesis, just put the GLA into the same folder as the GLM and it will import out a weighed model that you can export to almost anything you want.
  3. You know, the funny thing is that my jedi hm model I've exported from Max 2014 (converted with carcass) doesn't look to have ANY seams along the heads. Going to investigate this further. EDIT: Yeah, for some reason the issue is now gone when exporting from Max 2014 & compiling with carcass. Very interesting.
  4. Awesome. If you talk with him again, could you please bring up the UV seam issue carcass has so he doesn't repeat it with noesis?
  5. Sounds like carcass to me. Once again, if only Raven would fork over dat codes....
  6. I suppose if I was really generous, I could just staple Marz's shirtless torso onto my model and call it a day.
  7. Someone else is welcome to make a shirtless version, but I'm just sticking to what we see in Episode I.
  8. I do plan on making the robe + hood straight after I finish up the non-robed version.
  9. Tempust85

    Noesis

    It can only convert a GLM to other formats, it cannot write out GLM files.
  10. Nothing really worth showing right now, but I only have the boots to texture. I've also segmented the game mesh, linked it together & weighed the head.
  11. I haven't any plans to do the others, it's something I'll have to think about.
  12. Ta-da Someone will have ALOT of fun reskinning.
  13. http://www.slashfilm.com/star-wars-bits-harrison-ford-injury-update/
  14. I'm just about done with those caps on Jedi hm, should be back to this guy in a day or so. @ I'm just making what we see in episode I. No plans at all to make a savage.
  15. I've fixed it now so it doesn't matter.
  16. Sorry this is taking so long, getting side-tracked with JK: Enhanced.
  17. I spread the shine out and reduced the intensity: EDIT: Just a little update. I've finished weighing everything but the caps which are 70% made.
  18. I'll have a looksee at them and see what I can do. EDIT: From this shot, nothing looks wrong exactly.
  19. The tarsal bones aren't there. They are the same mesh as the original jedi_hm.
  20. And here's a pic from modview: Just need to finish up weighing the torso's, do the caps and make sure everything is linked properly before an in-game test.
  21. HS jedi clothing works fine with all its variants, it's just that you cannot mix n match with the jedi_hm clothing. But this thing (below) is possible:
  22. Fixed the issue I had, so I'm now adding in jedi_hm variants. Just to note - HS jedi clothing won't work with any parts of these variants. I will get the Anakin & Obi heads to work with them though.
  23. I'll think about that once I have the base human male + HS stuff compiled and working. Meanwhile:
  24. I decided to add the HS Anakin torso, hips, belt packs & head for variation.
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