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Status Updates posted by DT.
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Rebels mid season trailer looks sweet as! #ObiwanIsBack
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Been a while https://imgur.com/86ezAXZ
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will you ever fix these wonky creases here?
I didn't point them out so far because I figured that you'd fix them later down the road, but I'm starting to get worried here ;D
Looks great, besides of these few really obvious smoothing hickups.
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Damn! CoD Ghosts.....just damn!
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Lol, house hunting and saw this: http://img404.imageshack.us/img404/381/pmd0.png
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Woo! DF2 Mod forum is up!
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Jesus, I just took out my skybox that I put to encase the entire map and my vis went from 10,000 down to like 5,500 and doesn't take minutes to compile....
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What crap! 3ds Max 2014 is 64bit only :\
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Working on conveyor belts for Nar Shaddaa
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Merry Xmas from the future.
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Why does radiant love to make brushes degenerate & entities break.... :\
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Why can't I lock/unlock my own topics?
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Can't seem to get a working saber MD3 from Noesis. It renames everything to surf0 etc...
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Noesis GLM export doesn't work for me. Always get messed up weights that look like basepose data
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CALLING ALL MAPPERS!!! NEED EXPERIENCED MAPPERS FOR DF2MOD!!!
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So what's better: vertex lighting or lightmaps?
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Even in newer game engines it often ends up looking like poop without doing some cleaver normal map, as well as making sure your binormals/tangents are correct in order to get them to work properly. Especially without high vertex count, the lighting quality suffers greatly where you don't have that problem with a lightmap.
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A few more days before I won't be on here as much for a while
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Leaving PC on to render cavity, AO & curvature maps for Luke's body
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I'll be back on here after I've watched EP VII & have moved house. Bye guys!
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Shame about JKA rend2. ioquake3's rend2 looks to have PBR
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A Doom 3 star wars mod would be pretty cool.
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So this engine called QIO has bullet physics https://sourceforge.net/p/qio/code/HEAD/tree/trunk/
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Finally found a way to contact Ibanez.