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therfiles

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Everything posted by therfiles

  1. Awesome! Yeah, the whole texture alignment thing always worries me. Don't the models disappear too? The only reason this may be a bit tricky is that the areas I'd recreate would probably be fairly large and recreating all the texture scales for that area will be tough. I'm definitely open to this, as this will drastically cut loading times!
  2. I guess we'll agree to disagree What I refer to do as graphically enhanced is a menu that looks better. I wouldn't say this is graphically inferior to 2d or ROQs, as this will look much better and allow motion and crispness from the game itself. Sure, performance wise, it may be inferior, but I consider an enhancement to be in this context is something that will drastically overhaul the current menu and create something totally unique and look a lot cooler.
  3. Well done on the new options, @@Circa! Much better!
  4. Thanks! I got an access denied on the page though
  5. Nominated. My goal would definitely be this. Unfortunately, without all the .maps, I can't add many of the ents I'd need to really make it work, but I'll use scripts to do as much as I can ! Glad you guys are open to the prospect. I've been shut down many times when people use the arguments that this is an FPS and not RPG and the two should never be put together. Glad y'all disagree.
  6. That would be the biggest problem with this idea. Unless I can get my grubby hands on the original .map files for every single SP map to cut away unneeded parts, I'll have to use the original map and add the cameras in via script, meaning the load time will be a bit longer. I get the argument that the load time is longer, but I think the pay off is worth it and, like Chalk said, "a breath of fresh air". Plus, the idea is to make some wicked installer that allows the player to choose what features they want installed, and if the players are turned off by the longer load time they can simply opt out of the UI portion of the mod. Thanks man Agreed, but having the option for those who want a more graphically enhanced menu is definitely something we want to provide. And plus, the Gold Pack exists solely to push the boundaries of SP and make the game better. And, for those who don't want the longer load, they can just opt out of it. This has the potential of being incredible! Hope this works out. The technique is just nifty because it doesn't require a video to be made every time a change is made or for every map. It just adds a whole new level of versatility, while unfortunately sacrificing load time. Sounds really cool! Would require some code edits, but definitely an interesting idea. ^ Thanks a lot for all of the feedback
  7. Basically. So start up time would be start up time + map load. Thanks! Hope I can get it to work!
  8. Yeah, it would really spruce it up I think. Something new for a rather boring main menu And yeah, I'm willing to help other mods get this implemented.
  9. Yeah. I got inspiration from that a loooooooooooooooooooooooooong time ago, but the biggest challenge was getting it into SP. Brings back memories though
  10. YES. Place that in your base folder. Then, in the console, type "playermodel rosh_penin_huge". This will only work in SP. You can look like any NPC by using "playermodel [npc name]". Example "playermodel kyle", "playermodel luke", "playermodel rosh_penin", etc. I only scaled Rosh to 500. Hope that's big enough. lol
  11. A very curious design you've got there, @@CaptainCrazy...but really cool! That's really impressive! Can't wait to see some textures!
  12. You can use the "playermodel" command to look like an NPC.
  13. Nice work DT!
  14. Make an npc. Scale 500.
  15. So as I mentioned, I'm gonna try to make a menu with a real time map behind it. I was thinking of what map would be cool enough to use, then I realized - Why choose? Wouldn't it be cool if the map behind the menu was the mission you last were on? For example, if you just were playing on Hoth, you would be treated to sweeping camera pans of the arctic tundra. In the corner it could say "Current mission: Hoth" and you could click for more info about Hoth and the mission. I'm still thinking about how to fully implement something like this, but would this be cool? BTW - here was the "map behind menu" concept I refer to.
  16. This is something I've always wanted to implement into JA. The classic dialogue selectors (inspired from KOTOR) are something I've always wanted to bring to JKA. Above is a concept I've created a while back. Since then, I've found much more efficient ways of doing it. I'd love to maybe find places where this could be used and put it in JKA. For example, on t2_rouge (Coursant) it would be cool if you had the choice of what to say to Racto, the gang boss. You could use the following option "[Mind Trick] You will tell me what I want to know." in order to skip the droid battle, if your MT level is high enough. There are tons of possibilities for this. I wanna know - is this something you'd like to see? And if so, where and what could it be used for? This had the potential to be REALLY cool.
  17. Awesome! I'm glad all the tech they developed with 1313 didn't go to waste. This has TONS of potential and looks pretty great!
  18. I just thought of something. If we're gonna use MUG's base pack...won't that be weird? Considering you can make yourself look like Luke/KyleRosh/Tavion/ETC and you will encounter them in the game with you looking like a clone? Could be a bit odd...
  19. Well done, Chalk! JKA definitely needs some more saber staffs! Lookin' great!
  20. This sounds cool. Maybe you can make that into a map and we can have some sweet camera pans and stuff
  21. I'd love to have some of the @@AshuraDX created in there! Maybe we can make a couple variants of them for a customization?
  22. Hey there! Welcome! I personally love MB2, and it has a pretty active fanbase, but if you wanna keep it on base, check out this. This a pretty good list of some good mods that will help you out!
  23. Looks great! Definitely a good base to start the pack on! Good work!
  24. Yeah. I'd love to make the whole pack an installer, and you can check/uncheck certain features.
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