We have to approach this issue, in my opinion, from both sides. On one side is the legal one. All ported content is illegal. End of story. Ripped sounds = ripped models and so forth. But we have to approach the issue from the other side, that of the community. What policies would benefit the community, while also protecting it from legal action? I can see @@Kualan's argument regarding sounds. One argument I've heard over the years is that sounds are OK to port because they are impossible to replicate. Models, textures and the like are able to be re-made. As modders, we hardly have access to professional equipment to create high quality sounds, but we have the ability to model a character on our own. Here's another example. We're trying to make an Obi-Wan Kenobi mod. Can we go to Ewan McGregor to get some original recordings to use for the sound files? Of course not! On the other hand, we can create a high quality model of him without porting it from a Lucas Arts product, as many modders have showcased. While this stance is definitely hypocritical, we have to draw a line where it benefits the community and also protects JKHub legally. The argument of "some porting is okay while mods made exclusively from ports are not" is a solution, but one that still walks this fine line, and is still, at the end of the day, illegal. I support the idea of mods created exclusively from ports, like ported models, are not to be allowed, while mods that use minor porting and are still created from a majority of original content are OK. While a policy like this hardly appeases the "nuke all ported content mentality", it will benefit our community tremendously. With that in mind, however, we need to be understanding and compassionate to those who are new to the modding community and have no concept of what porting it and it's legal ramifications. Having a clear cut policy for JKHub submissions regarding porting is a must. Keep in mind that this is my personal opinion, and is not at all affiliated with JKHub's.