Just read through it. I've had some...rudimentary computer science training, so I do already have that grasp on the basics, but I definitely learned a lot from it! I'm really excited by the concept of being able to do math, as well. But yeah, I really like the way you explained everything. Obviously it's just a start, but It gives the reader a pretty firm idea about whats going on. One thing that would be helpful, when you get to that point, is just write a simple test script that actually does something (like change the bowcaster's properties) just to see how it all works in relation to each other. But yeah, for a basic guide to coding conventions, I definitely got it and I think other people will too. Nice work! I'd love to be able to control the HUD (jail break), but even being able to define the health and ammo and armor and force as variables to be used would be amazing. So, I could code in a new element that would require the player to have at least 50 force, etc. That's obviously going to be a long way down the road.