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therfiles

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Everything posted by therfiles

  1. I think you could do something with scripts (using WATCHTARGET/LOOKTARGET). You'd have to check who the npc's enemy is, but it could work in ICARUS...
  2. Is there any shameless way to say that today is your birthday?

    1. Show previous comments  19 more
    2. Onysfx

      Onysfx

      Ah, that's why. I saw you in the comments.

    3. katanamaru

      katanamaru

      Embrace the shame! Your mother did when she was layed out on a hospital bed with her legs propped open for the doctors and nurses to get all up in there and pull you out!

       

      Maybe that was too much?

    4. therfiles

      therfiles

      Nope: just right!

  3. Still...that's a ton of progress! Your well on your way to making your own game!
  4. Nice work! Quick question: is this standalone? Is everything original asset-wise?
  5. I can help with that if, if needed!
  6. Hey there! Welcome!
  7. Oh I forget...what is the planet name of t2_dpred? I love that mission because it forces the player to at least use some strategy.
  8. Good thinking, @@Darth Futuza, but I think that doesn't let the game even load...
  9. I guessing you've already double-checked for spelling errors...do you get any error messages? Nothing's jumping out at me atm...
  10. Yeah, that would work! You can use the spoiler tags to make it so it doesn't increase the page scroll too dramatically.
  11. There is a set_scale command, but that doesn't work, unfortunatly. I tested it and everything. Would love to know if there was a way though.
  12. Would you mind posting the .npc files? Maybe the solution lies there...
  13. Yeah, there really isn't any command. Even ICARUS scripts can't do it.
  14. Hey there! Be sure to ring if you need any help with cinematics! They are fun to create!
  15. Hey there! Welcome!
  16. I know that the protocol model uses a different set of animations...may need to look at it's entry in models/ to find out what it even has. Behaved should have it listed, you just have to scroll down, I think.
  17. Oh...maybe you had the spectator bug. You should just need to reconnect to fix it. It doesn't happen too often. Weird. Are you sure you have the latest patch/version?
  18. @: Not sure if this will work but try 7-1-010000000000000110 as the force info. I just randomly downloaded a JKB maker and it gave me that when I attempted to set all force to 0...couldn't tell if it worked (away from modding PC). Good luck!
  19. Yeah. It takes a while to embrace that mentality. But after a while the rounds go quicker and you don't die as quick. It really prevents you from doing dumb stuff while your alive, though. It makes you treasure your player's life.
  20. Fixed those links. Looking great! Definitly a step in the right direction!
  21. Exactly. That's what I'm thinking. I really hope the handheld effect was added in post, or he would have had to do that mask frame by frame!
  22. That's what I was thinking too, @@Circa, but I'm guessing it indirectly affects the MP Kyle, rather than replacing/modding it.
  23. #2: I'm not sure...what are you trying to accomplish? Maybe we can think of another way.
  24. As a video editor, this astonishes me. For VFX shots, you are compositing these 3D models on top of the captured footage. This means that whenever the vehicles are viewed through a chain-link fence or are passed by a bus, the animator took the shots frame by frame to add in the models to appear below the fence. Additionally, the handheld feel (probably added in post) sells the entire piece. Fantastic job by a talented artist!
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