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Everything posted by Syko
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Jedi Outcast ran fine on my Acer netbook that I got in 2010. All it had was 1 gig of ram and an Intel Atom processor, no dedicated graphics chip either. It lagged a little when there were more than like 8 bots in multiplayer though. Also, if you can run Android on your Chromebook, JA and JO have been ported to Android. You don't have to use Linux to run it.
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Even though it's basically the same song they sound really different. I used to like Cash's better but now I kind of like them both the same. The original song is extremely hopeless and depressing and when I'm really down I listen to it and can identify with it. The lyrics are the same, but the way Cash plays it is a little more uplifting. I think it's because Cash is old, and he knows his life and career is pretty much past its prime. He's just kind of accepted that and the song is just his expression of acceptance of the fact that he's near death. It's sad but not really purely hopeless or nihilistic. NIN's is so much more depressing because it's a relatively young man singing the lyrics. He has plenty of years ahead of him and he's already determined that everyone hates him and he will fail everyone. Also, the vocalization is more intense since he goes from whispering to almost yelling. Cash's pretty much stays in the same range throughout the whole song. I think it's kind of cool how a cover can change a song so much. Even the meaning of the song can change depending on who sings it.
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Hey guys, I figured I would release the map and source files for my work on Jedi Betrayal since the mod is dead, and I worked many countless hours to create what I did for this map. It's level 2 in the Jedi Betrayal story sequence. I'm releasing the .map file here in case anyone wants to work on it, use parts of it as prefab, or add something to it. It includes a hangar and water processing plant area, in addition to a large city. Almost all of the textures were custom made by myself. It's only like half completed at the moment, but enough of it is there to possibly be useful to someone. All mapping work was done by myself. Most of the basic brushwork is done. More detail needs to be added to areas and lighting needs to be added to the city area. Also, you have to noclip to get across the water processing plant thing. A puzzle was planned for that area but it was never fully implemented. It certainly needs a lot of work but I think enough of it is there for it to possibly be useful to someone. This map was the furthest along in the Jedi Betrayal project. The only other map that had a substantial portion of it completed was a Korriban style map that made up the first mission in Jedi Betrayal. I thought I would release a bit of the story as well so you know why Kyle is supposed to be on Manaan. And here are some screenshots of the map: PK3 Download link: https://dl.dropboxusercontent.com/u/29055962/manaan1.pk3 To launch map, do devmap manaan1 in JKA SP. MAP Source file link: https://dl.dropboxusercontent.com/u/29055962/manaan1.map ^ I believe that is the latest source file for the map but I could be wrong. I don't have Radiant on my computer and I don't feel like installing it just to see what the .map file looks like. Let me know if it's different than the actual compiled version. Also keep in mind that the last time I worked on this map was more than three years ago. I don't even remember much about Radiant anymore. If you want to use anything here, all you have to do is credit me in your mod's readme. Enjoy.
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Welcome to JKHub...ahhhhhh...
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[Mapping Project] The Multi-Mapper Jedi Temple !
Syko replied to RJA's topic in Mod Requests & Suggestions
Oh, I didn't realize it was an RP map. I guess flow doesn't matter then. Good luck. I hope some people volunteer. -
[Mapping Project] The Multi-Mapper Jedi Temple !
Syko replied to RJA's topic in Mod Requests & Suggestions
Is this an SP map or an MP map? The flow is a little awkward for an MP map. -
If you could change Rosh Penin,...
Syko replied to Mert-K's topic in Jedi Knight General Discussions
I would change the last letter of his last name to 's.' -
@Sentra you can't really see it unless you put the game in full screen. I purposely in the screenshots made the game windowed so you could tell I was running it on Linux. When I started JK2 with the binaries it automatically set the resolution to my computer's resolution. Even if it doesn't work you can still use the r_customwidth and height method.
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*MOD* JK 4: Rise of the Shadow (Suggestion)
Syko replied to dark_apprentice's topic in Mod Requests & Suggestions
I hate to rain in on your parade but it's almost completely impossible (99.99999%) for you to ever gather a team and actually complete the tiniest piece of a JK4 mod. I'd advise you to put your time into more meaningful endeavors. Jedi Betrayal was the last mod to ever attempt this and it went down the drain after two years. I worked on Jedi Betrayal during that time and I was probably the most enthusastic about making a JK4 mod. Looking back I'm actually really surprised that I thought that a mod of such a grand scope was possible. The amount of work we had to do was phenomenal, and we only actually completed like 2% of what we had planned for the mod. We all had a ton of grand ideas but no one actually wanted to do the work to make it a reality. That was like, 5 years ago now. The JK community has declined even further. so even in the nearly impossible event that you release something, nobody is going to really care. The payoff you would get for all that work would be like 100 downloads from people on this site. And even then, the quality of something fan made would be significantly worse than something a legit game developer would do. It wouldn't truly be JK4. It would be a shoddily made map pack by some people on JKHub. If you want to write a JK4 fanfic that's cool. It's probably the closest you'll get to a JK4 without a real studio making it. Just don't bother with trying to make a mod. It's not worth the investment of your time. -
Wow, that's awesome. Good luck eez. I had kind of thought you might apply to work at Raven some day. I guess that day has come.
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Offline NT Password & Registry Editor worked well for me when I wanted to remove an admin password. You have to burn an image and then boot from it. From there you can choose to remove the admin password.
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Is this like the Android version of iPhone 6 plus?
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Uploading someone else's work with their permission
Syko replied to Syko's topic in JKHub Feedback & Help
Well, in my defense I didn't mean what your interpretation of what I said was. Again I was confused about the rejection thing. I thought that they didn't send you any message or any notification that your file was rejected. The pending screen didn't have anything to do with that. I thought that because I could no longer view the pending page that meant my file was rejected. -
Uploading someone else's work with their permission
Syko replied to Syko's topic in JKHub Feedback & Help
Oh... I thought it was denied. I had uploaded a map pack from before under similar circumstances and it never got uploaded and I never got any email either. I don't know what ever happened to it but I assume it was denied. I never followed through to make a post about it though. -
So I uploaded binaries for a Jedi Outcast Linux port that was made by someone else here to JKHub, but I obtained specific written permission from them that I could upload their file to JKHub. I made this clear in my readme file, but my file still got denied. Is there some rule against uploading someone else's work with their permission? I can prove that I got permission from the guy who made the port if necessary. Also, it would be cool if you guys made it clearer that your file was rejected, and with a specific reason. The only way I knew my file was rejected was by checking the pending page until it started re-directing me to the homepage.
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647 downloads
With these binaries you can easily natively play the single-player portion of Jedi Knight II: Jedi Outcast on Linux. No bullshit, just put your assets files in the base folder and run. A widescreen tweak was also added to the source code. You don't have to compile anything. Note: Currently, this only works for Ubuntu based distros (Ubuntu, Linux Mint, Lubuntu, etc), and does not work with Fedora or OpenSUSE for example. Installation NOTE 2: YOU STILL HAVE TO OWN AN ORIGINAL COPY OF JEDI OUTCAST TO USE THIS. To get the binaries to work, simply copy assets0.pk3, assets1.pk3, assets2.pk3 and assets5.pk3 from your Jedi Outcast game disk (or Steam version) to the base directory, and start the jk2sp executable. If things aren't working for some reason install the needed dependencies with this command: sudo apt-get install libopenal1 ia32-libs Credits I did not make this port. All credit goes to xLAva (Jochen Leopold) who did all of the porting work. I have permission from him to upload the binaries to JKHub. Because of the GPL2 license of the original source code, I am also required to put a link to the source code on this readme. Original Github link: https://github.com/xLAva/JediOutcastLinux- 4 comments
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Another fairly good Drake song that was just released a few days ago: https://www.youtube.com/watch?v=nRl9EW2yHTI Great beat, 'meh' rapping.
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Why does it even matter what it looks like? I thought the whole point of the launcher was for functionality.
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Found it. It's in /Users/[username]/Library/Application Support/Jedi Knight II
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Please beat me over the head with a gaffi stick if this has already been answered in a tutorial somewhere, but I just downloaded the JK2 Steam version onto my Mac and it works like a charm. I have no idea where the jk2config.cfg file is though...anybody know where the file path is?
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Well, I was right then. Every game in the Steam Star Wars pack is available for $12 now, except for diahrea Clone Wars. They added JK2, DF2, and Star Wars Starfighter.
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It isn't yet but they are going to add new games at 11:00 AM Pacific time today. If they don't add JK2 I'll be pretty pissed. I looked at the Star Wars Complete pack on Steam and the only games that weren't part of the bundle were Dark Forces II, JK2 and the clone wars game for the cartoon.