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Syko

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Everything posted by Syko

  1. Yeah, I think it was because my internet got messed up. It crashed again like 5 minutes before I wrote this and it was because my connection went down for a few minutes. Will re-run again, and it will probably work. Is there any sort of fail-safe you could implement so the program doesn't crash and instead holds before trying to connect again? Re-running the program takes it a while to confirm all of the files already downloaded.
  2. I re-ran the program and it seems to be going past the crash error. Crossing my fingers hoping it won't crash again...
  3. Actually, someone did convert some of the JA bonus maps for JK2. http://jediknight3.filefront.com/file/JA_bonus_maps_converted_for_JO;94569 This only has one FFA map and one duel map though. How hard would it be to convert all of the JA maps for JO? I'm surprised no on has done this already.
  4. Yeah, there's a lot of great looking maps that I've turned my nose up at since they don't have bot support. If there's a JK2 map you can recommend that's as high quality as the ones I've just linked to and I really like it then I will probably add bot support to it when I have the time. One thing I've always wanted is for the MB2 maps in JKA to have bot support so I could play just base JKA with them.
  5. I can think of a few maps like the kind I'm describing: WLS: CTF Map Pack <-- By the way, CTF_WS3 is probably my favorite custom JK2 map of all time so far. All of the other maps in that pack are really good too; they certainly look like they would have appeared in base JK2. They all have bot support too. Bespin Mining Station Really good map, also has bot support. Orbital Garden - Really good CTF map. Probably my second favorite JK2 map. Bot support. IRG Coruscant - Really good as well, bot support. To be honest, I'm just really tired of these maps that look cool in the screenshots, and then you play on them and the layout is terrible and isn't fun at all. These really high quality maps have like 1 64 x 64 pixel screenshot and they are some of the best out there for JK2 multiplayer.
  6. Raven caulked their maps, I'm pretty sure. I pretty much just want a high quality map with bot support that would seem like it would have been included in the base game. If it doesn't have bot support that shouldn't be too bad if the map is good, since I can add my own bot routes.
  7. @@spior crash on file 948/6133 when running "JKA" parameter. It had just finished downloading navepanda1.1.rar. It says "SomeWrapperThing 10054"
  8. I'm looking for some maps for JK2 that are similar to Raven's multiplayer mapping style. By this I mean it should have the following: -Bot Support -Well-thought-out and fun layout -Decent visuals throughout without posters/clan messages, etc If you can think of some Jedi Academy maps, I'd like to know of those as well. Basically, I guess you could just say that I want a really good map with bot support.
  9. It's gone beyond 189/190, so it's working...for now.
  10. On both JK2 and JKA parameters they crashed either on the 189th or 190th file. It was either of the two each time.
  11. I made a mod for this: http://jkhub.org/files/file/1587-guns-only-mod-for-jk2-multiplayer/
  12. 230 downloads

    -----Guns Only Mod for JK2 Multiplayer------ Made by: TK-962 Email: porkinspullup@gmail.com Filename: guns_only_for_jk2_multiplayer.pk3 Date Released: 5/27/13 Installation: Put the .pk3 file in your LucasArts/Jedi Knight II Jedi Outcast/GameData/base folder Credits: Myself. Description: Hungering for some guns-only combat in JK2 multiplayer? With this mod, the bots do not use sabers at all. Note that players can still use sabers, so to be fair you should not use your saber against them. Also, this only works with default Raven JK2 characters. It does not work with custom models and skins that have their own .jkb bot files. To prevent them from using sabers, open up their .jkb bot file (found in /botfiles) and change saberspecialist 1 to 0. Then, in the forceinfo string, change the last 3 digits of the number to zeros. For example, in the forceinfo string "forceinfo 7-1-233332000230003321" change the last three digits to zero, so that would be "forceinfo 7-1-233332000230003000". Finally, near the bottom, change WP_SABER to 1. Save the .jkb file in botfiles and pack it up into a .pk3 file.
  13. I think I found it. You can download it here: https://dl.dropboxusercontent.com/u/76548653/DNM/Downloads/durge.zip Would it be alright if I uploaded it to JKHub if proper credit was given to the creator?
  14. Sorry about this...I was extremely ****ed off the other day for some RL reasons. I will probably work on this project a little more. Could someone help spior out with his JK3files bot? If not, would it be easier to configure the bot to download one category of mods? I have all JK2 mods downloaded at this point except for the skins. Also, would it be terrible if I wanted to upload a .zip of all Jedi Knight 2 maps here to JKhub?
  15. I'm officially closing this project as well. If you want to see the product of 3 wasted afternoons go to jkarchive.wordpress.com/downloads I will not be adding to this anymore. I'm done with this BS.
  16. @@Mr.Zz I am closing this project since I don't have the time to continue working on it and since higher res textures are not really necessary. If you want to work on it though you are welcome to use the textures I have already created.
  17. Thanks fr3nzy, the JKfiles program kept crashing for me. I don't know how you got it to work. Just FYI, I've created a JKArchive site on Wordpress. If you'd like to contribute or make a mirror of any download packages, let me know. Link: http://jkarchive.wordpress.com
  18. Syko

    Open JK MP Crash

    The binaries are available for download? Where?
  19. I agree. If we're really going to go all-out with this, an entire team of some of the best modders here should do this. I'm very bad at mod planning and given my lack of free time in real life there's no way I could be the head of this. I think the key to something like this is dedication. I've learned this because of that Jedi Betrayal mod team. The mod is essentially dead, no one just wants to admit that, because no one actually did any work. It's been three years and they still haven't finished one level. Why don't we gather some people and set a goal to finish one level: the Kejim level. Even if we can't remake the whole thing at least we could release it just to show what could be done with a 12 year old engine.
  20. Is anyone legitimately interested in beginning to remake the Jedi Outcast maps? There's a person on ModDB who is a mapper and is interested in helping out some how. It would be REALLY cool if @@Szico VII worked on it. I think my favorite custom JA map of all time is either Atlantica or BlueIce Twilight.
  21. By the way, my high res texture mod is in ModDBs top 100 mods!
  22. I do appreciate your advice Corto, and I'm sure you have a lot of experience with this sort of thing. The philosophy that I use when I make these textures 4 times the original size is because, if I'm really putting that much work into making it from scratch, I might as well make it as high res as possible. If they are too big and if there is a framerate drop as you say, I simply have to resize them to 2X. When the bumpmapping/normal mapping/whatever improvements for the engine come out, everyone will be glad that we have much higher res textures to compliment them. Also @@SubZero, speaking of the JK2 HD project, what you have so far looks good, but are those textures Raven's or did you make those from scratch? I'm not very interested with working directly on the JK2 HD project, as I am not a fan of the Unity engine. I plan for these textures to be used with base Jedi Outcast, when the coders come out with graphical improvements. What I can do instead is give you permission to use my textures in your project as I come out with them. Of couse, you will have to accept my terms to use the textures.
  23. BTW, ModDB page http://www.moddb.com/mods/jedi-outcast-high-resolution-texture-project
  24. Did anyone else see this? http://www.moddb.com/mods/jedi-knight-2-hd-remake This person is remaking it in the Unity engine. =_= That's literally the last engine I would ever have used.
  25. @@spior any more progress? It's been quite a while...
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