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Syko

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Everything posted by Syko

  1. Once I add the grunge overlay it shouldn't be that bad. Also, I aim to improve those 4 x 1 buttons in the middle. It's just that the amount of detail you have to pay attention to gets maddening over time. The good news is that a lot of this texture is already used as a base for a few other control panel textures, so I won't have to do all of those control panels from scratch.
  2. @@MagSul Here it is: http://www.hdwallpaperspk.com/wp-content/uploads/2013/02/city-lights-hd-wallpapers-1080p-windows-7-w-i-ibackgroundz-com_.png
  3. Sorry, I still haven't finished this texture. I thought I would upload a progress shot anyway. It's about 80% done now. HOPEFULLY it will be done by tomorrow. Old: New (WIP) Again, it's NOT done.
  4. I love my desktop. It's so clean and minimalistic. I rarely have more than two or three games installed at once.
  5. Just as a "progress update" I'd like to say that I'm about 60% done that texture. It's broken the record as the most complicated texture of done so far - it's taken about 3 hours in total so far. It should be done tomorrow if I have the time.
  6. I'll be posting another texture soon hopefully. It's going to be a high resolution version of the control panel that I posted earlier.
  7. No, not really. Unless you count Star Wars: Apprentice of the Force which I played when I was 15. All of the SW games I've ever played are everything in Star Wars BOPC, JA and KOTOR 2.
  8. Interesting idea, but I would not be interested in working on it. The reason I am trying to improve the graphics of JO is because I like everything about JO itself, from it's story, to characters, to level design, and I think it deserves a much needed visual overhaul, but I think that's all that's necessary. I am not interested in working on an entirely new Star Wars game. I already worked on the Jedi Betrayal mod team for a year and a half and the project is honestly kind of a failure now. No one does anything for it anymore. If you want to work on something completely original, join their team. Also, I'm not a fan of making games about the movies directly. I saw the movies, I know what happens, I have no desire to play as the Original Trilogy characters. When I picture them I want to picture actors, not game characters. And if I sound a little weird, it's because I just sank 2 hours into another texture and my brain is fried. Need to take a break.
  9. Well, everything @DT said. The texture is not entirely a 2D radar thing like the last two textures I did, so I'm afraid I might have to redo normal mapping and stuff on the texture with the buttons and all.
  10. That adds another interesting twist to this project: perhaps the textures should be mostly models instead, like Unreal 3.
  11. Should I do control panel textures like this one or should I wait for the new rendering stuff with this kind of texture? It's kind of a radar, but it's got parts that should be 3D too.
  12. Great work lervish! I recolored that red radar blue so the blue version is done now. Old: New: In-game: Has anyone ever thought of remodeling the JO weapons to be higher poly? That briar pistol looks kind of ugly by today's standards.
  13. New radar texture. Old: New: In-game (old is blue, red is new): Later today I will recolor that texture blue for the other texture in that screenshot. Also, I had no idea PSDs could get so big. The cairn/twall3 texture's PSD is 109 MB...
  14. Well, I can work on glass/radar textures in the meantime. That makes things a lot more realistic for me rather than redoing all of the textures. Also, if the maps are going to have to be rebuilt, we should form an entire mod team to remake Jedi Outcast graphic-wise. Maybe by the end it could look something like Mass Effect.
  15. I don't have the time required either. That's why I need a significant amount of help from any other texture artists here. Frankly I don't think I'll be able to continue on making many more textures if there isn't a team working on this. I'm very busy in real life with a job and I have a girlfriend so...yeah.
  16. OK, I agree with the most part. I'm scrapping this project/idea.
  17. Triple Post FTW The more I do this, the more I realize that it's going to take a team of people to complete this project. If I get some recruits I can open up another forum or something. Ideally 4-6 people would be best. Does anyone feel like joining up?
  18. I found it. Old: New: I'll admit, it is kind of hard to tell the difference until you see it close up. Old: New:
  19. @@MoonDog finished twall3 - About an hour and a half of work. Old: New: Also, fixed the planet alignment problem that redsaurus mentioned. Does anyone know where this texture goes for an in-game screenshot?
  20. I knew someone would ask that. The top white text says "this is mah jedi outcast retexture pack," and the other Aurebesh text is just gibberish.
  21. One thing you guys can do since I don't have radiant installed is take screenshots of the 2d-wireframe window of your map and color them green and black and post them here. They should look something like this (these are Raven's): Make sure the final image is 1024 x 1024 since these are 256 x 256.
  22. By the way, I finally found that map texture in-game. Old: New: Also, I can confirm that I am not going to be able to finish this by myself. There's 1600 textures, and at two textures a day that leaves me 2.19 years to finish this...not going to happen.
  23. I agree, but no matter what engine upgrades they end up doing, they are still going to need higher res textures for it to look like Modern Warefare. I'm also doing this because I own the copyright to the textures and I could give permission for them to be used with OpenJK without people having to buy Jedi Outcast. And, I'm sure these look good in any application for texture artist in any mod team out there if I ever wanted to join any. I'm going to set a daily goal of getting two textures done each day. That way, I don't do to many and get sick of it (and spend all day on the computer), and if I loose momentum I'll still be motivated to get just two textures done.
  24. @@MoonDog I might do them tomorrow. I think I'm done texturing for today. Also, improved the light texture significantly. Old: New:
  25. I still can't find it. I feel like I've seen it all the time, but it's always been the other textures. I remember thinking it was on here: ..But it isn't. Given how tough that last texture was, I thought I would do a really easy one. Old: New:
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